A small, carefully crafted 1950's inspired Kitchen scene. This is the URP version, for HDRP please check my profile.This is a collection of assets for a vintage kitchen, all of the props having been inspired after various real objects from the 1950s period. All of the drawers and doors for both the upper cabinets, as well as the lower one have their pivot points designed to allow for them to be open-able, with appropriate interiors being modeled for the furniture. This is also true for the fridge which can be opened and has a fully modeled interior.The assets have been created with a great attention to detail and have been highly optimized. High poly objects have been used to transfer details to many of the low poly assets for a high quality look, while maintaining a low poly count (~82k triangles for the whole scene). Texture atlases have also been used to efficiently pack textures for multiple objects into single materials, maintaining consistent texel density.A demo scene has been provided as well as prefabs for each object for easier manipulation and creation of other scenes. In the provided demo scene the lighting has been baked to show that all assets have lightmaps implemented. Opening cabinets may require the lighting to be baked again in order to better capture the interior of the cabinet.Note: For easier integration for the end user and less hassle on what part of the package needs to be used and what part needs to be deleted, this pacakge comes in two variants. This is the URP version of this asset pack. If you require the HDRP version, please check my profile for the alternative.Number of textures: 47Texture dimensions:11 4096x4096 textures34 2048x2048 textures1 1024x1024 textures1 512x512 texturesTotal number of triangles: 82393Number of prefabs: 28UV mapping: Yes, with lightmap UVs also providedLOD information: 3-4 hand crafted LOD levels provided for each prefabTypes of materials and texture maps: URP/Lit shader has been used for all materials, with Albedo (with smoothless alpha) and Normal map textures being used for all items, while AO and metallic maps were provided where necessaryRigged: NoAnimated: No


