Modular dungeon kit with a one-click procedural generator. Hand-build on a visual canvas or auto-generate multi-level dungeons. Includes first-person and top-down demo scenes.Modular Dungeon Generator is a complete kit for building dungeons in Unity — byhand, procedurally, or both. Drop in the DungeonBuilder, design a floor plan onthe visual canvas (or press one button to auto-generate a full multi-levellayout), and it is assembled from a library of modular prefabs: walls, corners,arches, doors, stairs, columns, floors, ceilings, lamps and props.It is not just models, and not just a generator — it is the two working together.KEY FEATURES• One-click procedural generator. Choose size, corridor complexity, number oflevels and boss rooms, then generate a complete, connected, multi-level dungeon— laid out and built into the scene in a single press.• Visual floor-plan editor. Prefer to design by hand? Add rooms on a canvas,drag to move and resize, and tune each room's type, style, height and ceiling.• Truly modular. ~(90) prefabs in two styles (Stone & Earth): walls, corners,arches, animated doors, columns, multi-section staircases, floors, ceilings,wall/floor/altar lamps, plus fire, fog, ivy, roots and floor puddles.• Multi-level layouts done right. Levels are linked by real staircases with nooverlapping or conflicting floors. The entrance always sits at world origin, soyour player starts at the entrance every time.• Top-down ready. A built-in transparency switch swaps walls, doors, lamps andcolumns to see-through materials so a top-down camera always sees the player —toggle it live or bake it into generation.• Flexible ceilings. Independent global, boss-room and per-room ceiling controls,with dedicated ceiling tile sets.• Two playable demo scenes. A first-person walkthrough (with openable doors) anda top-down scene with see-through walls — both ready to press Play.• Clean, readable C#. The generator and builder are documented and easy toextend; rooms are exposed as data you can drive from your own code.For questions before buying, visit the publisher profile page on the Asset Store.- Prefabs: 92 modular pieces across two styles (Stone & Earth).- Textures: 2K (2048×2048) — Albedo, Normal, Metalness/Roughness/AO.- Total triangles (all 92 prefabs): 216,067 (~2,350 avg per prefab).- Total vertices (all 92 prefabs): 112,510.- Render pipeline: URP. HDRP support is planned for a future update.- Unity version: 6 or newer.- Graphics API: Windows — DirectX 11; macOS — Metal; Linux — Vulkan.- File size (with lightmaps scenes): 131 mb- No runtime code — all generation runs in the Editor and at startup.


