Game Creator 2's Traversal module lets you start a climb or zipline but not react to one. Motion Suite adds the 28 conditions, events, instructions and values it is missing.🧗 The nodes Traversal forgotGame Creator 2's Traversal module is great at starting a climb, vault, zipline or rope throw. What it does not give you is a way to ask what is happening. Out of the box you get one condition, two events and one property for the whole system. Motion Suite adds 28 nodes so you can finally query and react to everything your character is doing.🎯 Built to feel officialEvery node follows the exact look, naming and behaviour of the built in Game Creator nodes, and they appear right beside the originals under Traversal, Motion. Traverse fields default to Self and Character fields default to the Player, just like the official ones. If you know Game Creator, you already know how to use this.⚡ React to anythingFire an event when a character grabs a ledge or a zipline, including Links, which the base events ignore completely. Know when a traverse becomes occupied by its first user, or empty again after its last. Check whether a character can cancel or jump right now, what type a link is, or what a ledge connects to.📊 Read traversal as dataTen value getters plug into any field, so a user count, a rope tension, a zipline length or a beam width can drive a UI bar, a sound, or another node without a single line of code.🎮 Made for any genre, fully yoursParkour, climbing, platformers, stealth, puzzle rooms, co op traversal. Nothing is locked down. Every node reads Game Creator's public Traversal API directly, so it stays in step with the ledges, beams, links, ziplines and ropes you build.💬 Part of a familyMotion Suite is the traversal chapter of the Auxilium add on line for Game Creator 2, alongside Utilities, Extended Suite and Director Suite.🧗 28 new nodes for the Traversal module, all under Traversal, Motion in the node browser⚙️ 2 Instructions: Force Cancel Traversal, and Stop Rope With Reel for a natural retract instead of an instant cut.🔎 12 Conditions: occupancy, user count comparison, grounded check, interactive or link tests, connections, link type branching, can cancel, can jump, and character on interactive or link.⚡ 4 Events: On Traverse Object Enter and Exit that also fire for Links, plus Occupied for the first user and Vacated for the last.📊 10 Properties: user count, connection count, beam length, traverse width, zipline length, rope tension, rope point A and B, and interactive continue A and B.🧩 Matches official node styling, naming and defaults, so it reads as part of Game Creator.🚫 No code at all, everything works in the visual scripting node browser.Requires: Game Creator 2 and its Traversal module. Both are sold separately and are not included in this package.


