Puppet Master Integration | Game Creator 2
Auxilium
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Ragdoll deaths and physical hits for Game Creator 2. Characters fall for real, get knocked down by shots and explosions, and stand back up. No code.💀 Real ragdoll deaths for Game Creator 2PuppetMaster gives characters a physical body. This integration connects it to Game Creator 2 so your characters ragdoll when they die, get knocked down by hits and explosions, and stand back up, all from visual scripting. No coding needed.🌉 One component does the hard partThe Puppet Character Bridge keeps the puppet quietly following the animation while the character is alive, so movement stays perfectly smooth. The moment the character dies, the body goes limp and falls for real. Revive the character and it pins back up. An optional timer can bring knocked down characters back to their feet on their own.🎯 Hits that land where they hitThe Apply Hit Force instruction pushes the body part nearest to the hit point, in the direction you choose. Shoot a shoulder and the shoulder snaps back. Turn on Knock Down and one node ragdolls the character and sends it flying, perfect for finishing shots and explosions.🎮 Made for any genre, fully yoursShooters, brawlers, RPGs, stealth games, anything with characters that fall. Every force, direction, and timing is set in the inspector and visual scripting.🌉 Puppet Character Bridge: smooth movement while alive, automatic ragdoll on death, pins back up on revive, optional auto get up timer💀 Ragdoll and Get Up instructions for knockdowns and recoveries at any moment.🎯 Apply Hit Force: pushes the body part nearest the hit point, with direction, force and a one node Knock Down option.⚙️ Set Puppet Mode instruction for Active, Kinematic and Disabled control.🔎 Is Ragdolled condition for visual scripting logic.Requires: Game Creator 2 Core and PuppetMaster by RootMotion. Both are sold separately and are not included in this package. Melee or Shooter are optional and plug their hit position straight into Apply Hit Force for hit accurate reactions.


