Survival Horror Music Pack Vol.1 | Cinematic Horror Music for Indie Devs | 16 Tracks + Stems | Exploration, Tension, Chase, and Scene Tracks | No AIYour survival horror game is almost there. The environments are right. The tension is right. Then you hit play and the music sounds like a synth preset — not orchestral, not cinematic, not what the scene deserves.Survival Horror Music Pack Vol.1 is a complete audio toolkit built specifically for survival horror games. Every track is composed for live orchestral texture — strings, piano, brass, and timpani — designed to sit inside your game the way Resident Evil, Silent Hill, and Dead Space sound. This isn't orchestral by aesthetic — it's survival horror composition done deliberately.WHAT IS INSIDE16 tracks covering every moment of your survival horror game.Stingers (3 one-shot tracks): Soft Dread, Shock Hit, and Slow Reveal. Three distinct impact moments from quiet unease to full orchestral shock.Exploration Loops (2 looped tracks): Abandoned and Outdoor Threat. Two distinct environments built on strings, piano, and sparse texture. The player feels the weight of what happened here.Inventory Loop (1 looped track): Inventory. The most heard track in the pack. Tense but focused — static harmony and a slow pulse only. The player is thinking, not being threatened.Tension Loops (3 looped tracks): Low Tension, Mid Tension, and High Tension. Escalating from trembling strings to full orchestral unease. The pulse becomes a countdown. The brass arrives.Chase Loops (2 looped tracks): Pursuit and Desperate Run. Relentless orchestral aggression at two intensity levels. Strings become rhythmic, brass hits hard, timpani drives everything.Boss Encounter (1 looped track): Boss Encounter. The only track where brass leads from bar 1. The player is no longer running — they are fighting.Scene Tracks (5 tracks): Safe Room, Title Screen, Discovery, Death Screen, and Escape. Complete game coverage from menu to death. Safe Room is the warmest track in the pack — the contrast is everything.Stems included for all looped tracks for adaptive audio that reacts to your gameplay.All tracks delivered as WAV 44,100 Hz 16-bit. Game-engine ready for Unity, Godot, and GameMaker. All loops are click-free and tested.


