High-quality sword slash VFX that follow weapon movement, perfect for melee combat, RPGs, action games and fantasy battles.Epic Sword Slash Effects System is a procedural solution for creating smooth sword, weapon, and slash trails in Unity. It supports multiple material layers, reusable presets, custom UVs, low-FPS curve smoothing, alpha fading, particle effects, and shader-based dissolve. Multiple weapons can be controlled by one Animation Event component, with optional continuous operation without an Animator. Dissolve starts from the value assigned in the material and uses MaterialPropertyBlock, allowing multiple trails to safely share one material.The pack includes 23 presets weapon-following sword slash effects designed for RPGs, action games, fantasy battles, arena combat and stylized character abilities. These effects are made to follow sword movement and help make attacks feel more powerful, responsive and polished. These trails can be added to anything, not just characters with an animator!Features:- Weapon-following slash effects- Great for melee combat and fantasy abilities- Suitable for RPGs, action games, hack-and-slash games and arena battles- High-quality real-time visual effects- Easy to use and customize- Works well for player attacks, enemy attacks, skills and special moves- Supports standard and custom materialsThis asset is designed for developers who want to quickly add polished sword combat effects to their Unity projects.Procedural double-sided trail meshAutomatic or manually adjustable trail pointsMultiple materials with individual Sorting OrderReusable ScriptableObject presetsSquare 0–1 UV mappingUp to 10 additional geometry linesCatmull–Rom curve smoothingOptional vertex alpha fadingPer-layer dissolve property and maximum valueDissolve begins from the material valueShared-material support using MaterialPropertyBlockParticle effect prefabs attached to Trail Point AAnimation Event supportOne event receiver can control multiple weaponsContinuous mode without an AnimatorAdjustable lifetime, sampling rate, and section distance


