DevBoard plan your game visually, right inside Unity. Sticky note, task lists, calendars,code snippets,sketching, and more on a freeform node canvas. Built for solo devs and teams● Plan, organize, and brainstorm without ever leaving Unity. DevBoard is a visual planning tool that lives inside your Editor. Drop nodes on a canvas, connect them, sketch ideas, and keep everything about your project in one place. --- What's in the box: - Sticky notes for quick ideas and reminders - Task lists with checkboxes, progress bars, and reordering - Calendar with monthly view, color-coded events, and node linking - Code snippets with syntax highlighting (VS Dark theme colors) - Image nodes , drag textures/sprites straight from your Project - Asset references , link to any asset, ping it, select it - Bookmarks for URLs you keep losing - Color swatches with hex copy - Shapes and dividers for visual structure - Sub-boards for nested organization - Group frames to cluster related nodes Draw on your board: Freehand sketching tool with adjustable brush, color picker, smoothing, and an eraser. Great for wireframes, arrows, or circling the thing that's broken. Actually usable shortcuts: Right-click to create. Double-click to rename. Ctrl+D to duplicate. Alt+drag for quick copies. Tab to walk connections. All shortcuts are rebindable. Doesn't fight you: - Auto-saves every 10 seconds - Full undo/redo - Works with dark and light editor themes - Zoom-dependent detail ,content fades when you zoom out - Search across all nodes by title, content, or tags - Minimap for large boards - Snap-to-grid toggle - Import/export boards as JSON - Presentation mode for reviews Templates to get started fast: Getting Started, Sprint Planning, Game Design Document, Bug Tracker , or start blank. 4-level priority system: Tag any node as Low, Medium, or High priority. Colored borders and badges make them impossible to miss. No runtime overhead: Editor-only. Zero impact on your builds. Ships as a single folder you can drop anywhere in your project. --- Tested on Unity 2020.3+. Works on Windows and Mac - Editor-only tool , no runtime scripts, no build impact - Single folder install, relocatable anywhere under Assets/ - Assembly definition (DevBoard.Editor.asmdef) keeps compilation isolated - Built on Unity's GraphView API - Data stored as ScriptableObjects with SerializeReference for polymorphic node serialization - Auto-save interval: 10 seconds - Undo/Redo via Unity's built-in Undo system - USS stylesheets for both dark and light editor skins - O(1) node lookup via internal dictionary cache - Sketch strokes rendered with ImmediateModeElement + GL - Chaikin subdivision smoothing on freehand strokes (2 passes, toggleable) - Regex-based syntax tokenizer for code highlighting - JSON import/export with full board serialization - Dynamic path resolution , no hardcoded asset paths - EditorPrefs for persisting user settings (shortcuts, last board) - No third-party dependencies - No unsafe code - Compatible with Unity 2020.3 LTS and later Supported Node Types (11): StickyNote, TaskList, Calendar, CodeSnippet, Image, AssetReference, LinkBookmark, ColorSwatch, Shape, FileAttachment, SubBoard Plus: GroupFrame for visual clustering, labeled edge connections, freehand sketch layer File size: ~120KB of C# source, 2 USS stylesheets, no textures or binary assetsAI tools were used to assist with code scaffolding, boilerplate generation, and comment cleanup during development. All code was reviewed, tested, and finalized manually. The final product contains no AI/ML runtime components it is a standard C# editor tool with no model inference, training data, or generative features.


