A lightweight, stylized cartoon toon water shader for Unity 6 URP, featuring refraction, foam, caustics, and advanced Unity Toon Shader outline compatibility.Enhance your stylized or anime-themed games with this lightweight, high-quality cartoon water surface effect! Built exclusively for the Universal Render Pipeline (URP) in Unity 6, this shader combines vibrant visuals with advanced technical solutions that are often overlooked in other water shaders.Key Highlights:- Advanced UTS Compatibility: Solves a common issue where character outlines get unnaturally distorted by water refraction. Includes a customizable "ReFraction Edge Tolerance" parameter to keep your anime character models looking perfect on the water surface.- Physically-Based Shadow Integration: Standard toon shaders often suffer from global specular glare or constant coloring under shadows. This shader handles lighting and shade accurately—test it out under the rooftop in our included Demo scene!----------------------------------------------------------------------Step-by-Step Video Tutorials (Supports YouTube Auto-Translate)----------------------------------------------------------------------Want to learn how this shader graph was built from scratch or study the underlying technical logic? Check out these detailed video breakdowns. *Note: The audio is in Chinese, but default Traditional Chinese CC captions can be easily translated into your native language via YouTube's auto-translate settings.*🎬 PART 1: Color Gradients, Shoreline Foam, & Underwater Refraction(How to achieve realistic depth fading, foam generation, and screen-space distortion)👉 https://youtu.be/TSnjX61g_0o🎬 PART 2: Fixing Refraction Artifacts for Characters & Outlines(How to prevent underwater refraction from ruining character bodies and toon outlines on the water)👉 https://youtu.be/0OcxhD0fLpM🎬 PART 3: Underwater Caustics, Wave Highlights, & Physically-Based Unlit Lighting(How to implement caustics and ensure an Unlit Shader Graph reacts correctly under shadows)👉 https://youtu.be/Sz8C45J3OKc🎬 PART 4: Specular Sun Reflection & Vertex-Displacement Waves(How to create vibrant stylized sun glares and smooth low-poly wave animations)👉 https://youtu.be/I_qBUs3vNX8----------------------------------------------------------------------Bring your lakes, pools, and rivers to life with a clean, optimized, and developer-friendly cartoon water setup!Features:- Highly Customizable Colors (Shallow and deep water color gradients)- Realistic Screen-Space Stylized Refraction- Procedural Underwater Caustics & Surface Wave Highlights (No texture files needed!)- Vibrant Specular Sun Reflection- Dynamic Shoreline Foam Blending- Vertex-Displacement Wave Animations- Unity Toon Shader (UTS3) Outline CompatibilityPackage Contents:- 1 Pre-configured Water Material (Default parameters)- 1 Custom "Water Plane" Mesh (Higher vertex density for smooth wave displacement)- 1 Pre-made Water Prefab (Ready to use)- Core Toon Water Shader Graph file (Accessible via path: Shader Graph\Ayo_ToonWater)- Complete Demo Showcase SceneTechnical Specs:- Unity Version: Created and tested in Unity 6.0 LTS (6.0.77f1)- Render Pipeline: Universal Render Pipeline (URP) Exclusive- Shader Type: Shader GraphRequirements:To ensure shoreline foam and underwater refraction render correctly, please make sure both "Depth Texture" and "Opaque Texture" are enabled in your active URP Asset settings. (Enabled by default in new Unity 6 URP projects).


