The best selling visual scripting solution for Unity! PlayMaker is used in Hearthstone, INSIDE, Hollow Knight, The First Tree, Blue Prince, GRIS, The Forest, Observation, Dreamfall Chapters and more.✨PlayMaker 2 ✨is here!!! 🚀🎉✨Build gameplay visually with PlayMaker 2.PlayMaker is a visual scripting tool for Unity that helps you create gameplay, UI, interactions, events, and game systems without writing code. Move faster, iterate quickly without recompiling every change, and keep complex logic clear as your project grows.PlayMaker 2 is a major upgrade built for bigger games and a faster, more visual workflow. It combines hierarchical state machines, a modern graph view, visual debugging, improved data workflows, and project-wide tools designed for real production.⚡Why PlayMaker 2Build gameplay visually without scripting everything by handIterate quickly without recompiling every changeOrganize complex logic with Sub States and parallel RegionsDebug live behavior with visual tools and variable watchingBuild quicker with game-ready systems for interactions, save/load, and moreWork faster with better search, browsing, and project organization🚀FeaturesModern Graph ViewHierarchical State MachinesImproved Action workflowsVisual debugging and runtime inspectionStructured data workflowsBetter variables and eventsBuilt-in project tools to manage large projectsExtensive sample scenes, tutorial content, and complete game examplesSee the complete docs.🛠️Built for real projectsPlayMaker has helped ship games across indie and professional teams, from solo projects to large productions. PlayMaker 2 continues that focus with tools designed to keep bigger projects readable, scalable, and easier to manage.🧩CompatibilityPlayMaker 2 is a new generation of PlayMaker and is not backward compatible with PlayMaker 1 projects. Existing PlayMaker 1 projects cannot be opened directly in PlayMaker 2.PlayMaker 1 will continue to be available and supported for existing projects, while PlayMaker 2 is recommended for new projects.🧪BetaPlayMaker 2 is releasing first as a public beta.It has already been in private beta for over a year, with extended testing and feedback shaping the current release. Public beta lets us validate PlayMaker 2 across the wider Unity ecosystem and respond quickly to edge cases, compatibility issues, and real-world production feedback.What this means for buyersThe product is already well developed and ready for broader useYou get early access to PlayMaker 2 and its new workflowThe public beta is offered at a reduced introductory priceUpdates during beta will focus on fixes, polish, compatibility, and feedback-driven improvements


