Also supports Unity 6.3 and higher.Balustrade Modular System LITEBuild complete balustrade systems directly in the Scene View - no manual prefab placement, no tedious alignment. The Balustrade Modular System is an Editor tool that lets you construct, extend, and modify modular balustrades through a guided, snap-based workflow. Just click, preview, and build.This is the free LITE version: the complete Editor tool plus a content subset - both visual variants (V1 & V2), 3 of the 12 baluster styles, 1 pillar top, and one finish in New and Worn condition. Try the entire workflow in your own project, then unlock everything in the full version.✨ Key Features- Scene View Construction:Build balustrades entirely within the Scene View. Direction arrows guide your placement and a real-time ghost preview shows exactly what will be built before you commit.- Automatic Placement Validation:The ghost start pillar automatically detects invalid surfaces - slopes, obstacles, or objects that would prevent proper construction. Invalid placements are visually indicated before you even click. When no surface is detected, the pillar automatically snaps to Y0.- Continue Build Mode:Extend any existing balustrade from its end pillars. Select a pillar, pick a direction, and keep building - the system seamlessly connects new segments to your existing structure.- T-Junctions & Branching:Build branches from middle pillars (V1M) and corner pillars (V1C). The tool automatically replaces the pillar with the correct T-junction piece and lets you continue building in a new direction.- Corners & Curved Rails:90° corners and curved rails are fully integrated into the building workflow. Inner and outer arcs are handled automatically depending on your build direction.- Close Loop:Connect the end of a balustrade back to an existing pillar to form a closed circuit. The system detects proximity, highlights the connection in green, and replaces pillars with the correct junction type on commit.- Inner/Outer Arc Swap:Click any curved rail to mirror it between inner and outer arc orientation. Neighbouring pillars are automatically replaced (M↔C) and re-oriented. Works with all pillar types and both V1 and V2 variants.- Variant Switching (V1 ↔ V2):Switch entire balustrades between two visual variants with a single click. Each variant comes with 1 New and 1 Worn texture set in this free sampler. V1 and V2 use different pillar sizes and rail lengths - the system recalculates all positions using topology-aware repositioning to keep everything aligned. Works reliably even when rail segments have been deleted.- Smart Selection & Deletion:Clicking a rail automatically co-selects its connected pillars for visual clarity. Shift-click to multi-select rails - pillars between them are highlighted automatically. Delete one or multiple rails in a single action; all affected pillars are repaired automatically.- Pillar Protection:Pillars cannot be accidentally deleted. The system intercepts delete commands on pillars to prevent broken balustrades.- Full Undo/Redo:Every action - including full Continue Build sessions - is grouped into a single undo step. Ctrl+Z reverts the entire operation, not individual pieces.- Slope Tolerance:A built-in 1° slope tolerance ensures balustrades are only placed on flat surfaces, maintaining architectural realism.- Performance-Friendly:The entire balustrade uses only 3 materials regardless of length or complexity. Combined with Unity's Static Batching, draw calls stay minimal even in large scenes.🧱 Pillar TypesThe system includes five pillar types that are automatically managed during construction:- End Pillar (E) - Placed at the start and end of every balustrade segment- Middle Pillar (M) - Connects two rails in a straight line- T-Junction Pillar (T) - Connects three rails for branching layouts- Corner Pillar (C) - 90° connection between two rails- Corner 45° Pillar (C45) - 45° connection between two rails🎯 Built for BalustradesPurpose-built for modular balustrade construction - every feature, from snap logic to automatic pillar type management, is designed around how balustrades actually work in architecture.📦 What's Included- Complete Editor tool - no runtime dependencies- Both visual variants (V1 & V2)- 3 of the 12 baluster styles- 1 pillar top- 2 Texture Sets: 1 New (clean) and 1 Worn (weathered)- All pillar types (End, Middle, T-Junction, Corner, Corner 45°) plus straight and curved rails- Full Built-In, URP, and HDRP render pipeline support - materials for your active pipeline are assigned automatically on import⬆️ Get the Full VersionNeed the full range? The full Balustrade Modular System adds all 12 baluster styles, 8 texture sets (4 New + 4 Worn) and 4 pillar tops - exact same Editor tool and workflow: Balustrade Modular System***Background Environment by Leartes Studios***🧱 Topology🔹Balusters:- LOD0: ∅4000 Tris- LOD1: ∅2000 Tris- LOD2: ∅250 Tris🔹Pillars:- LOD0: ∅350 Tris- LOD1: ∅150 Tris- LOD2: ∅30 Tris🔹Tops:- LOD0: ∅500 Tris- LOD1: ∅250 Tris- LOD2: ∅50 Tris🎨 PBR Textures- 6x BaseColor/Albedo Map (2048x2048) - All Pipelines- 6x Normal Map (4096x4096) - All Pipelines- 6x Metallic/Smoothness Map (2048x2048) - URP & Built-In- 6x Ambient Occlusion Map (2048x2048) - URP & Built-In- 6x Mask Map (2048x2048) - HDRP🧩 Materials- blstrs_new1_MAT- pillars_new1_MAT- raitop_new1_MAT- blstrs_worn1_MAT- pillars_worn1_MAT- raitop_worn1_MAT- GhostPreview_MAT🧾 Texture Format: PNG📦 Mesh Format: FBXThe scripting was created with the assistance of AI tools.


