An automated editor utility that audits AudioClip import settings. Save memory, fix performance bottlenecks, and optimize your audio assets in one click-perfect for mobile and desktop projects.Sound Compressor Inspector is a lightweight, essential workflow tool that scans your project's audio assets and highlights suboptimal import configurations.Long music tracks mistakenly set to "Decompress On Load" or uncompressed short effects can silently crush your game’s memory footprint and cause performance stutters. This utility automatically categorizes audio clips based on their duration and validates their configuration against industry-standard optimization rules.Fully Customizable & Genre-AgnosticThe package is completely versatile and suitable for any genre-from lightweight mobile arcade games to massive RPGs and dark fantasy thrillers with thousands of audio effects. You can fully customize the duration thresholds for Short, Medium, and Long audio categories to perfectly match your specific project pipelines and target platform constraints.Key Features:Automated Audio Audit: Instantly scans the Assets folder and evaluates all AudioClip settings.Smart Categorization: Automatically analyzes clips by length (Short, Medium, Long) for precise optimization.Visual Dashboard: Clean, intuitive Editor Window with clear green/yellow/red status indicators for your assets.One-Click Batch Fix: Apply optimal Load Type and Compression Format configurations to individual files or the entire project simultaneously.Seamless Integration: Uses standard AudioImporter and AssetDatabase APIs without bloating your project or altering original source files.Performance Boost: Designed specifically to reduce build sizes and prevent runtime memory leaks on memory-restricted platforms.AI was utilized exclusively as an efficiency assistant to generate the initial structural boilerplate and layout templates for the custom IMGUI Editor Window. All core systems—including the audio asset scanning algorithms, duration-based categorization logic, import validation rules, and bulk optimization functionality—were designed, architected, and coded entirely by hand to ensure precise integration with the Unity Editor API.


