A multi-level construction-site environment for tactical FPS prototyping, with 567 individual prefabs and an assembled demo scene.Vertigo Tactical FPS Map is a multi-level construction-site environment designed for tactical FPS prototyping, urban exploration, and cinematic scenes.The package contains individually placeable environment meshes organized into eight sections. Each model has its own OBJ container and prefab. An assembled demo scene is included to showcase the complete layout.Every prefab includes an assigned material, a bottom-center pivot, an identity root transform, and a static non-convex MeshCollider.The package uses Unity Standard materials and supports the Built-in Render Pipeline only. It does not include gameplay scripts, characters, weapons, animations, URP/HDRP materials, or LOD variantsUnity version: 6000.2.13f1Supported render pipeline: Built-in Render Pipeline onlyExternal dependencies: NoneRuntime scripts: 0Demo scenes: 1Scale: 1 Unity unit = 1 meterUnique mesh prefabs: 567Individual OBJ model containers: 567Organization: 8 environment sectionsMaterials: 261 Unity Standard materialsTextures: 250 lossless PNG texturesTotal vertices: 1,933,653Total polygons: 1,438,486 triangles (all geometry is triangulated)Polygon count per model: minimum 2, average 2,537.01, maximum 82,684 trianglesTexture dimensions:- 1024x1024: 103- 512x512: 40- 256x256: 33- 128x128: 29- 64x64: 25- 128x2048: 13- 32x32: 3- 128x256: 1- 2048x2048: 1- 256x128: 1- 64x32: 1Texture map types: Base Color (Diffuse) onlyUV mapping: Yes, UV0 on all 567 modelsRigging: NoAnimation count: 0Animation type: NoneLOD information: No LOD variants includedColliders: 567 static non-convex MeshColliders, one per prefabPrefab transforms: position 0, rotation 0, scale 1Mesh pivots: bottom-centerThe package includes Documentation/Technical_Details.txt with per-prefab vertex count, triangle count, assigned material, texture name, texture dimensions, and texture map type.


