Procedural Destructible Marching Cubes Landscape FREE
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Create random procedural terrain with runtime digging, terrain destruction, building.Download and try demo projectDiscord server for questions and supportTry full assets:Ultimate Procedural and Destructible LandscapeUltimate Procedural Underwater And IslandsUltimate Procedural CavesProcedural Terrain Demo is a free Unity package that demonstrates a simple procedural terrain generation system with runtime digging, terrain destruction, and building support.The package includes one core terrain generation module that creates a random stylized landscape using procedural noise and customizable generation settings.Use it to prototype sandbox games, survival projects, digging mechanics, building systems, terrain deformation tools, mining prototypes, and procedural world experiments.Players or tools can modify the generated terrain at runtime. The terrain can be dug, carved, destroyed, reshaped, and used as a base for simple building mechanics.This free demo version is designed as a lightweight example project. It is suitable for learning, testing, prototyping, and evaluating the basic workflow before moving to a more advanced procedural generation system.The included visuals are simple and stylized. You can use the provided content as-is or replace materials, props, tools, building objects, and gameplay systems with your own.Core modules included:Random Terrain Generation ModuleGenerate a random procedural landscape using customizable noise, size, height, terrain shape, materials, and seed settings.Runtime Digging SystemModify the generated terrain during gameplay. Players or tools can dig into the terrain, carve holes, remove ground, and reshape the landscape.Destructible Terrain SystemThe terrain can be destroyed and modified at runtime, allowing sandbox-style interaction with the generated world.Simple Demo ToolsIncludes basic example tools for testing terrain generation, digging, destruction, and object placement inside the demo scene.Customizable SettingsAdjust generation seed, terrain size, height, noise strength, digging radius, building placement, and runtime modification behavior.Integration APIConnect the demo system with your own gameplay, tools, editors, save systems, building mechanics, mining systems, weapons, abilities, or procedural workflows.


