Ranked & Rating Kit: Elo, Glicko-2, Tiers, LP, Seasons & Trophy Road
Faven Games
$38.49
$54.99
30%OFF
(no ratings)
Jump AssetStore
Ranked progression for any PvP or vs-AI game. Elo or Glicko-2 ratings, placement matches, tiers and LP, promotion series, trophy road, seasons and decay. Report a result, the kit does the rest.Every ranked system hides the same week of work: rating math everyone gets wrong, placements, LP that feels fair, promotions, season resets, decay. This kit ships all of it. You report the match result; it returns exactly what changed, ready to show.What it does- Elo or Glicko-2 hidden rating, placements, then tiers, divisions and LP- Promotion series, demotion shields, win streak bonuses- Trophy road mode: arenas, win/loss amounts, checkpoint gates- Seasons on UTC time with soft resets and rewards, no server cron- Inactivity decay with grace days and a floor tier- Team and duo matches, draws, vs-AI ladders with fixed bot ratings- Rewards raised as events, your economy stays yours- Balance simulator in the editor: tune the ladder before players doWhat's included- Drop-in rank screen, post-match reveal animation, HUD chip (all builtfrom code, no prefabs, no TextMeshPro)- Two demo scenes, starter configs, full documentation, full C# sourceWorth knowing: everything runs offline on the device. A REST seam (works with Firebase Realtime Database REST, no SDK bundled) lets you mirror ranks to your backend; server-side validation is yours to add.Requirements- Unity 2021.3 or newer. No dependencies.Support- info@favengames.com (documentation is included in the package)Authored on Unity 2022.3 LTS, supports Unity 2021.3 and newer. Works with Built-in, URP and HDRP (game logic and screen-space UI only, no render pipeline content). Full C# source in five assembly definitions (Runtime, UI, Editor, Demo, Demo Editor) under the FavenGames.RankedRating namespace. No third-party SDKs are bundled or required; the package compiles clean on an empty project. The optional HTTP sync provider talks to any REST endpoint you supply, including Firebase Realtime Database REST. UI is generated from code with procedural sprites and the built-in legacy font, so there are no prefab, art or TextMeshPro dependencies. Saves go through a pluggable store (PlayerPrefs or file included) with optional HMAC signing; time sources are clock-rollback safe. README, full manual and changelog are inside the package.No generative AI art, audio, or 3D models are included in this package. All marketing images are rendered programmatically with Python (Pillow), not an AI image generator. The store description is written in plain language and reviewed by the developer.


