Path, neon, gradient, animation and font effects for TextMeshPro — styled live in the editor, no coding required. Works with UI and world-space text, URP and Built-in.Works in Built-in and URP, for UI (Canvas) and world-space TextMeshPro. Path, gradient, animation and the 2-copy layer are mesh-based and pipeline-agnostic; glow, outline and shadow use the TMP SDF material. Real bloom for neon needs URP with a Bloom volume and a Screen Space - Camera or World Space canvas (Overlay canvases get no post-processing).Quick Text FX turns any TextMeshPro text into eye-catching motion graphics, right in the Scene view, with no Play mode and no code. Drop one component on your text, pick a style, and you are done. Every setting is also fully scriptable.Works with UI (Canvas) and world-space TextMeshPro. Unity 6+, URP and Built-in.PATH and CURVEBend text along a Slope, Arc, Valley, Wave, Circle, or a custom AnimationCurve. Letters rotate to follow the path. A live guide is drawn in the Scene view.NEON and GLOWHDR neon glow with adjustable power, spread and offset, in any render pipeline. Optional flicker for animated signs. Real bloom in URP.GRADIENTS, OUTLINE and SHADOWTwo-color gradients, crisp outlines and soft drop shadows via the TMP SDF material. Override the face color, swap fonts or material presets per object.2-COPY LAYERStack a second copy of the text behind the main one, offset, tinted and optionally outlined, for a bold layered look.ANIMATION (combinable channels)Move (Bob, Sway, Jitter, Orbit), Scale pulse, Rotate wiggle, Fade (PingPong, Reveal, Typewriter), and Color Cycle (Rainbow, Wave). A shared per-character delay makes any effect ripple across the word. Reveal and Typewriter fire an On Complete event for dialogue and UI flows.PRESETS and WORKFLOWOne-click Style Library and Quick Preset buttons. Save any look as a reusable Preset asset and apply it anywhere. A clean, colorful, collapsible inspector.PERFORMANCEZero per-frame allocations in steady state. Animations run off a cached base mesh with no per-frame layout rebuild, and cost nothing when a text is not animated. Disabling the component fully restores the original font and material.SCRIPTINGFull C# API: SetText, SetShape, SetGlow, Play, ApplyStyle, ApplyPreset, and direct access to every effect setting.COMPATIBILITYUnity 6.0 or newer. TextMeshPro (included via com.unity.ugui). URP and Built-in Render Pipeline. UI and world-space text. Clean assembly definitions, no third-party dependencies.- Path and curve text: Slope, Arc, Valley, Wave, Circle, custom AnimationCurve; letters follow the tangent- Neon glow with optional flicker (any pipeline; real bloom in URP)- Two-color gradients, crisp outline, soft drop shadow, face-color override, font and material swap- 2-Copy back layer for bold, layered titles- Animation channels: Bob, Sway, Jitter, Orbit, Scale pulse, Rotate wiggle, Fade (PingPong, Reveal, Typewriter), Color Cycle (Rainbow, Wave)- Play On Enable and On Complete UnityEvent for reveals and dialogue- Style Library, one-click Quick Presets, and reusable Preset assets- Full C# scripting API (SetText, SetShape, SetGlow, Play, ApplyStyle, ApplyPreset)- Live editing in the Scene view; zero per-frame allocations; no cost when idle- UI (Canvas) and world-space TextMeshPro- Unity 6.0+, URP and Built-in; clean assembly definitions; no third-party dependenciesAI assistance (Anthropic Claude) helped author and review the C# editor and runtime scripts, and generated the store marketing images. All code is owned, reviewed and tested by the publisher. The package ships no AI-generated runtime content, models, audio, or third-party data.


