With Simple droptable you can easily create a wide variety of loot combinations.Simple Drop TableEvery chest, every boss, every loot drop in your game needs one thing: a fair, flexible way to decide what comes out. Simple Drop Table gives you exactly that, without locking you into rigid rarity tiers or forcing every item into one giant list.Build any number of Drop Tables for any situation in your game. A regular enemy table. A rare chest table. A boss-exclusive table that still shares some of its loot with the rest of your world. Each table is made of weighted tiers, and each tier can pull from one or several Item Groups at once, merging their contents into a single pool the moment it's rolled.That's the part most drop table tools don't do. Most force you to duplicate your prefab lists every time you want a tier to feel slightly different across enemies or zones. Simple Drop Table lets you build your Item Groups once, name them whatever makes sense to you, and mix and match them across as many tiers and tables as your game needs.What you getWeighted Drop Tables with any number of tiers, fully customizable names and percentagesItem Groups that hold your prefabs, reusable across every table in your projectTiers that merge multiple Item Groups into one pool, so a Boss table's Rare tier can share items with your General Rare pool while still keeping boss-exclusive drops separateA Spawn System component for chests, spawners, and interactable loot points, with auto-spawn intervals, scatter radius, spawn limits, and cooldowns built inA centralized Drop Table Manager window to create, edit, and cross-reference every table and group in your project from one placeLive probability bars in the Inspector, so you see your actual drop odds instead of doing the math yourselfA demo scene showing spawn-on-start, interval spawning, and interactable spawning side by sideBuilt forLoot systems, chest and treasure mechanics, boss reward pools, enemy drop tables, gacha-style reward screens, crafting material drops, or any system where something needs to be picked at random with control over the odds.Create your tables. Mix your groups. Let the system handle the rest.- interval spawning- on start spawning- multiple item spawns- spawn via code- multiple tierlists- multiple itemgroups you can mix and matchFor the code I only used my passion for coding - having 5 years of experience as a mixed reality developer. However, I used AI to help me with generating documentation and the readme and I used it to generate ideas for the images and marketing material.Also used AI to write comments in the code. Since normally I don't write comments. The code should speak for itselfI especially didn't use AI for gernerating images and the logo. For this I used a fun tutorial called : 'Making Your Game's Logo'.For Image creation I used Gimp.


