Capture high-resolution PNG screenshots and image sequences from any camera, with an optional transparent background and up to 8x supersampling. Editor window and runtime hotkeys.Capture Tool takes clean, high-resolution stills and image sequences straight out of your game or the editor, at a resolution higher than your screen.Higher resolution than your display. Render any camera at 1x to 8x your current resolution. The frame is supersampled, not upscaled, so the result is genuinely sharper rather than just bigger. Useful for store capsules, press kits and marketing art that need to hold up at full size.Transparent backgrounds. Capture with a real alpha channel so your subject drops straight onto any background in Photoshop, Figma or Affinity, with no manual cutting out.Stills and sequences. Take a single frame on a hotkey, or record an image sequence at a fixed frame rate to assemble into a GIF or video.Works where you work. An editor window (Window > OccaSoftware > Capture Tool) for one-click captures while building your scene, and a runtime component with configurable hotkeys, output folder and resolution multiplier for capturing in play mode or in a build.Built-in and URP. Capture Tool uses the render-request path when a scriptable render pipeline is active, so it returns real pixels under URP instead of the blank image that a naive camera render produces there.Output is PNG. In the editor the output folder is your project root; in a build it is the persistent data path.Includes a sample scene and documentation.Supported: Unity 6.0 LTS and up.Capture any camera at 1x to 8x your current screen resolution (supersampled, not upscaled)Optional transparent background with a real alpha channel, for compositingSingle-frame capture on a hotkey, or record an image sequence at a fixed frame rateEditor window (Window > OccaSoftware > Capture Tool) for one-click captures while you workRuntime component with configurable hotkeys, output folder and resolution multiplierBuilt-in and URP: uses the SRP render-request path so captures are not blank under URPSaves PNG; project root in the editor, persistent data path in a buildSample scene and documentation includedSupported: Unity 6.0 LTS and upThe C# source in this package was authored with AI assistance (Anthropic's Claude), directed and reviewed by a human developer at OccaSoftware. The capture path was exercised before release: a player build was made to call the capture API and write out a real image, and the resulting file was inspected to confirm it contained the rendered scene rather than a blank frame. No AI-generated art, audio, or third-party content is included. The package contains only source code, a sample scene and documentation.


