SICS Games presents a mysterious realm of caves and forgotten structures: ToonScapes: UnderworldSuggestions? Questions? Get in touch with us:Discord◙ Featuring ◙• 291 Unique Meshes• 478 Prefabs, ranging from cliffs and stones to vegetation and industrial & mining assets.• 3 Demo Scenes, two showcasing the environment with sunny and night-time atmosphere, presented in the promo assets (post-processing profile included), and one grid-based scene with all the assets laid out for easy viewing.• Custom Vegetation Shader with features like subsurf effects and wind sway and leaf jitter, and centralized control via a WindManager script.• Custom Stone Shader with features like edge wear and top-surface terrain blending.• Custom Terrain Shader with Height-Blending between Layers.For more information about polygon counts and individual assets, please consult the:Asset List◙ Asset list (Highlights) ◙• Vegetation Assets •(x57) Plants, Mushrooms, Vines & Roots.• Structural & Mining Props •(x296) Mining Carts and Crystals, Ore, Modular Rail Kit, Various Mining Machinery, etc.• Rocks •(x76) Rock Assets: ranging from regular Rocks and Flowstones, to different sized Cavern Elements, all having the option of a material that blends with the terrain.• Props •(x23) Tools and Common Items.• Presets •(x26) Pre-Made Presets for easier level-building.• Other Assets •(x9) Particle Systems: Dust,Fog, Sun Shafts, etc.Support and Community:Discord • Twitter • Mail• 12 Main Atlas Textures (4096x4096), shared by most models.• 5 Terrain Textures (4096x4096), Normal and Diffuse.• 24 Various Textures (4096x4096), Masks, Normals, etc.• 18 Miscellaneous Textures (Ramps, Normals, Noise Textures)• For individual poly counts, please consult the Asset List• Most of the models have LOD's implemented.• Custom Toon Shaders (Stone, Vegetation, Height-Blended Terrain, etc.)• Terrain Shader supports 4 layers only.


