A snow-covered island. 3D game scene.Towering snow-capped mountains rise in the center and surrounding areas of the island, with a road approximately 18 kilometers long circling it.The total area is 8 km by 8 km, including the submerged portion beneath the sea.The scene features three weather conditions: golden sunlight, blue hour, and blizzard night.Blue hour refers to the brief period before sunrise and after sunset, typically occurring when the sun's elevation is between -4° and -6°, during which the sky appears serene and blue.Suitable for racing games or games with narrative content.The HDRP rendering pipeline was adopted, which is suitable for PC. Each scene was baked and occlusion culling was performed, thereby improving the rendering efficiency.There are six types of rock models, with LOD0 having approximately 2,000 to 400 triangles, LOD1 around 1,000 to 200 triangles, and LOD2 about 500 to 100 triangles.Five types of houses are included, with LOD0 ranging from roughly 13,000 to 8,000 triangles, LOD1 from 4,000 to 1,200 triangles, and LOD2 from 1,400 to 400 triangles.Eleven types of trees are present, all featuring wind animation; LOD0 has approximately 6,100 to 470 triangles, LOD1 around 5,100 to 370 triangles, and LOD2 about 4,700 to 235 triangles.Seven island models are available, with LOD0 ranging from approximately 167,444 to 63,000 triangles, LOD1 from 83,700 to 25,800 triangles, and LOD2 from 10,500 to 7,700 triangles.Most texture images have a resolution of 4K, while others are either 8K or 2K.Please note that none of the houses contain internal structures.


