Ramdal Events | Invoke Any Method with GC-Free Serialized Events for Unity
Ramdal Games Studios
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Invoke any method with no restrictions, near delegate-level GC-free performance, safe method and component renaming, project-wide event tracking, automatic optimization, and built-in diagnostics.Compatible with all Unity platforms.Works with both Mono and IL2CPP scripting backends.Fully supports Unity 6.0 and newer.Compatible with both Editor and Runtime usage.Work independently of Render Pipeline (Built-in, URP, HDRP).Ramdal Events is a high-performance serialized event system for Unity that lets you assign and invoke methods directly from the Inspector, just like Unity Events, while providing significantly more flexibility, performance, and advanced developer tools.Features:Invoke Any Method: Invoke virtually any method with no restrictions, including public, private, internal, static methods, return values, unlimited parameter types, parameter count, and advanced method signatures.Near Delegate-Level Performance: GC-free invocation using delegate-based execution, smart caching, and automatic runtime optimization for maximum performance.Refactor Safe: Rename methods and components without losing persistent references, helping keep your events intact during development.Project-Wide Event Tracking: Track every event across your project, inspect usages, search, filter, and quickly locate references.Built-In Diagnostics: Detect broken or invalid events automatically, receive helpful guidance, and resolve issues with one-click fixes.Automatic Optimization: Compile and cache event data automatically with full control over optimization behavior and execution.Generate Parameter Types: Easily generate support for custom parameter types directly from the editor without writing boilerplate code.Modern Editor Workflow: Rich method information, parameter previews, editor-time invocation, validation, notes, and an intuitive user interface designed for productivity.DOCUMENTATION | VIDEO TUTORIALS | DISCORDKey Features:Serialize and invoke methods directly from the Inspector.Invoke virtually any method with no practical restrictions.Unlimited parameter types and parameter count support.Supports serializing public, private, protected, internal, and static methods.Supports return value methods and advanced method signatures.Near delegate-level, GC-free invocation.Automatic delegate generation, caching, and runtime optimization.Configurable prewarming and optimization pipeline.Refactor-safe persistent calls using stable unique identifiers.Supports method and component renaming without losing references.Built-in diagnostics with automatic issue detection.One-click fixes for common event issues.Project-wide event tracking and usage explorer.Search and filter events across the entire project.Rich method information, including parameter names and types.Invoke persistent calls directly from the Editor.Generate support for custom parameter types with a single click.Modern, intuitive editor interface.Assembly-based optimization for faster startup.IL2CPP/AOT optimization with generic baking support.Designed for both runtime and editor workflows.


