Stylized Bronze Warrior - Humanoid Low Poly
Lana Elentukh
$12.31
$17.59
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A game-ready stylized bronze warrior perfect for RPG, RTS, or MOBA games. 5k polygons, fully compatible with Unity Humanoid & Mixamo, includes 3 material variants and 7 essential animationsRender Pipelines: Fully compatible with Standard (Built-in) Render Pipeline, URP (Universal Render Pipeline), and HDRP. Textures use standard PBR workflows (Standard/Lit shaders).Animation System: 100% compatible with Unity Mecanim / Humanoid animation system. Can easily use any animations from the Unity Asset Store or Mixamo.Target Platforms: Mobile (iOS/Android), PC, Consoles, VR/ARBring your ancient worlds to life with this highly optimized, game-ready Stylized Bronze Warrior. Perfect for RPGs, Action-Adventures, MOBAs, or Strategy games. Whether you need a noble hero, a mystical temple guardian, or a bronze automaton army, this character fits seamlessly into any stylized project.Featuring a budget-friendly polycount, it is perfectly tailored for mobile, VR, and low-end PC projects without sacrificing visual quality.Key Features:Unity Humanoid Rig: Fully compatible with the Unity Humanoid system. Retarget any animations in seconds.Mixamo Ready: Perfectly matches the Mixamo skeleton for effortless animation expansion.3 Material Variants: Includes 3 distinct PBR material setups (as seen in the preview) to give you visual variety right out of the box.7 Core Animations: Comes with a built-in set of essential combat and movement animations to get you started immediately.Mobile & Performance Friendly: Only ~5,000 polygons, making it extremely lightweight and optimized.🛠 Technical Specifications:Geometry: Low-Poly Mesh (~5k Polygons) (1 UV-set)Rigging: Skinned Mesh, Unity Humanoid CompatibleTextures: High-quality PBR Textures (Diffuse Only setup, Metallic/Smoothness maps, PBR maps)Animations included (7): Idle, Walk, Run, Jump 1, Jump 2, Sword Attack, Shooting ArrowThis asset was created using a modern hybrid workflow combining AI power with professional 3D production pipelines:Concept & Base Mesh Generation: An AI tool was used to generate an initial high-poly reference and base mesh topology.Professional Retopology & Remeshing: The model went through a complete manual/semi-automated remeshing and retopology phase to achieve a clean, industry-standard 5,000 polygon count optimized for games.Rigging & Skinning: Completely set up by hand to ensure 100% perfect compatibility with Unity Humanoid and Mixamo systems.Texturing: PBR materials (Diffuse, Metallic/Smoothness) were baked and polished to ensure seamless integration into the Unity engine.


