Football management game systems: match sim engine, league and cup, transfers, finances, squads. Render-agnostic, save ready, deterministic. Demo runs out of the box.The hard part of a manager game is not the UI, it is the world underneath:fixtures, a believable match sim, a transfer market that behaves, money that adds up. That world comes ready here. You press Play and a full season runs.What it does- Match engine: minute-by-minute sim from player attributes, form, fitness, morale, tactics and home advantage. Step it live or resolve instantly- League: double round-robin fixtures, table, season calendar- Knockout cup with byes and penalty shootouts- Transfers: valuations, AI clubs buy and bid for your players, windows- Finances: wages, gate receipts, sponsors, prize money- Squads: growth, decline, injuries, retirement, youth intake- Save and load, deterministic seeds, news feedWhat's included- Ready manager screen (no TextMeshPro, built in code)- Demo league: 12 clubs, 240 generated players, two demo scenes- Season Simulator editor tool: title odds and balance warnings before you ship- Full C# source, documentation in the packageRequirements- Unity 2021.3 or newer. No other assets, no SDKs, no backend.Support- info@favengames.com (documentation is included in the package)Authored on Unity 2022.3 LTS, minimum 2021.3. Works with Built-in, URP and HDRP because the kit is logic and UI only; nothing depends on a render pipeline. Pure C# engine with full source, split into Runtime, UI, Editor and Demo assemblies under the FavenGames.FootballClubManager namespace. No third-party SDKs are included or required and the package compiles clean on a fresh project. The drop-in screen uses uGUI with code-generated sprites and the built-in font, no TextMeshPro and no prefabs. The IMGUI demo scene needs no EventSystem and runs anywhere. Saving is JSON over a pluggable store interface with PlayerPrefs and file implementations included. The engine is deterministic from a single seed, which the Season Simulator editor tool uses to forecast title odds with the real engine. Documentation, changelog and license are inside the package.No generative AI art, audio, or 3D models are included in this package. All marketing images are rendered programmatically with Python (Pillow), not an AI image generator. The store description is written in plain language and reviewed by the developer.


