True Alpha is a render pass for the Universal Render Pipeline (URP) that completely resolves the classic limitations of rendering transparent objects.⚙️ The ProblemTraditionally, game engines must sort transparent objects by their distance from the camera. This approach inevitably fails when dealing with intersecting geometry (like hair cards, foliage, or clothing layers).✅ Our SolutionTrue Alpha implements Order-Independent Transparency (OIT). It can render any transparent geometry without the need for CPU-heavy sorting, giving you pixel-perfect visuals.💡 Important NoteOnce the packaged imported, install it using Tools/True Alpha/Install🛠️ CompatibilitiesUnity 6 and aboveShader-graphUniversal Render Pipeline using either Forward or Forward+For questions and feedbacks, please join our Discord Server.Features:Perfect Intersections: Ideal for complex hair, fur or foliage.Drop-in Shaders Included: Comes with production-ready Lit, Simple Lit, and Unlit shaders that mimic standard URP shaders but with transparency.Shader Graph Support: Includes custom Shader Graph targets, allowing you to easily build your own custom transparent shaders from scratch.Requirements:Unity 6.0 or newerUniversal Render Pipeline (URP)Vulkan, DirectX 12 or MetalForward or Forward+ rendering path


