90 six-way lit clouds that can be placed freely in your scene to build a cloudscape or sky background.Unity 6.0 appears to have a bug where the vertical channel is flipped in Unity's Six Way Shader Graph. If you swap the green channels from the RTB and LBF textures with each other (i.e. swap the Top and Bottom) you might be able to use this asset in Unity 6.0. Note that support is not provided for this, so it is at your own risk.This issue is fixed in Unity 6.3.Place cloud prefabs in your scene to easily build your own, unique sky! The clouds react to your lighting, matching the mood of your scene.Includes 90 six-way lit clouds that can be fully lit with regular lights and global illumination.The clouds are regular GameObjects so you can place them wherever you want, letting you build your own custom cloudscape.The clouds are split evenly into 3 sizes, further split into 3 categories based on shape (wide, even, and tall).Includes base prefab and material that all cloud prefabs and materials inherit from, for easy global changes.The included shader exposes controls for color, color absorption, contrast, and posterization to allow for stylized clouds, as well.The shader is made with Shader Graph, so you can edit it to fit your needs.Documentation & ContactNumber of prefabs: 90 cloud prefabs.Number of textures: 180 textures in total. 2 textures per cloud.Texture dimensions: Texture width ranges from 256-1024 px. Texture height may be a factor of 2 smaller or bigger depending on cloud shape.Types of textures: LBF (Left Bottom Front) and RTB (Right Top Back) lightmaps, 2 textures per cloud.Number of meshes: 36Minimum polygon count: 2Maximum polygon count: 2048UV mapping: YesRigging: NoLODs: No


