The Base Pier and Dock pack is a modular and detail rich pack.
Accentuate your creations by taking them to the seaside with more than just piers/docks!This Base pack supports all the Render Pipelines with the URP and BRP pipelines setup based on optimal retargeted shaders/materials compatible with themSupports all RPsThe Base Pier and Dock pack is made with keen attention to details and extensive use cases, with more than fundamental assets for possible extensible/flexible use cases with ease.The modular pack is made of several seaside/coastline propsFeatures:12 unique models and 18 prefabs/model variety namely:5 piers (multiple with variations with pier 1 with x3 variations, pier2&3 x2 variations)2 docks. A light post, lifebuoy, floorboard - x3 variations, 2ft poster board, a benchAs a modular pack it is also made to have a wide use case across games, and with industry standard texel density targets, ensuring immersion-locking consistently. Moreso, with special/variety case targeting, and updates ensuring good quality at all levels of game variety. Made better with the built-in design potential to seemlessly utilise beyond the Base tier's core design of key/fundamental assets for use in bigger games and more projects without necessitating same accents/asset reuse in your worlds biomes. This Base pack supports all the Render Pipelines with the URP and BRP pipelines setup and optimized as well.The modular pack is made of several seaside/coastline props, beyond those seen on piers/docks, with a unique/realistic breath and consistent depth.Reach out in case of any necessary supportModular pieces crafted carefully with realism and real world reflectionOptimized URP/BRP with singularly unpacked material allocation, just as HDRP, reducing drawcalls/redundancies against separate map channel unpackingExtensive research for variation and more use cases, even under the BASE tier's package which are for key assetsLightweight and game ready with even lower end devicesMade carefully particularly at the BASE tier for the possibility of cinematics/closeups, or game variety with intentional TD px/cm without breaking⁂ Details ⁂Texture Type: PBR(Roughness workflow): Albedo/Mask/Normal maps Optimised with modern industry standard workflow's maps as metalness, AO.. channel-packed from mask map in non-HDRP RPs as well.Materials: 46Tris: 26k; Approximately 30kAverage Poly Count: 1300Mesh count: 12 unique meshesModel variety/Prefabs:18Textures: 138Texture dimensions: 2k; 2048x2048Supported Development Platforms: All Platforms


