AI-powered offline sprite background remover for Unity. Remove image backgrounds locally with one click.Remove sprite backgrounds automatically — fully offline, directly inside Unity.Smart Background Remover is an AI-powered editor tool for Unity that automatically removes the background from sprites and textures with a single click.Designed for artists, UI workflows, prototyping, character portraits, inventory icons, and 2D assets, the package runs entirely locally using on-device inference — no internet connection, no cloud API, no subscriptions.DOCUMENTATION Simply right-click one or more sprites in the Project window and choose:Remove Background.Requirements & Installation• Unity 6 (6000.0 or later) • Unity Inference Engine 2.2.2 or later — install via Window → Package Manager → Unity Registry, search for Inference Engine (package name: com.unity.ai.inference)The tool generates a transparent PNG while preserving the original texture size, making it easy to replace existing art without breaking layouts, pivots, or animations.Perfect for:Character portraitsInventory iconsUI artProduct thumbnailsNPC avatarsPrototype assets2D gamesVisual novel character cutoutsWorkflowImport your sprite or textureRight-click the assetSelect Remove BackgroundReceive an optimized transparent PNG instantlyThe package uses a lightweight local AI segmentation model for fast, automatic background removal while maintaining soft edges and transparency.No Photoshop. No manual masking. No external services.Works completely offline.One-click sprite background removalFully offline AI processingNo internet or API requiredUnity 6 compatiblePowered by Unity SentisAutomatic transparent PNG exportPreserves original image sizeMaintains sprite workflow compatibilityBatch process multiple texturesRight-click editor integrationGPU acceleration with CPU fallbackSoft alpha edges for smoother cutoutsAutomatic sprite reimportWorks with PNG/JPG texturesNon-destructive workflowAI was used as an engineering assistance tool during development, including research, code iteration, debugging, documentation drafting, and workflow prototyping. The package itself does not rely on external AI services or online APIs at runtime.The final implementation, testing, integration, optimization, and package design were reviewed and adapted for Unity-specific workflows. All runtime functionality executes locally inside Unity using bundled on-device inference.


