Ultimate Survival Horror Cinematic Third-Person Template
YazanDev
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A complete framework survival horror third-person system with AI, inventory, weapons, cinematic camera modes, doors, inspectable reader system, notifications system with item data, full gameplay🔥 FEATURES (HIGHLIGHTS)🚪 Universal Door System (key, free, blocked)🤖 Advanced Enemy AI (Idle .patrol, chase, attack)🎥 Cinematic Camera System(Optional)🎒Inventory System 5-Tab with Equip,Use,Reaload and Examine functions TEXT MESH PRO🔍 3D Examine Viewer panel in inventory🔍 3D Viewer panel in inventory⭐ Complete HUD system included🔫 Weapon System (pistol + shotgun)-WEAPONS ON BACK WHILE UNEQUIPED HOSTLER🔦 Flashlight System (pickup + toggle)❤️ Health System (player + enemies)❤️Medkit system📖 Inspectable World Objects READER (notes & info)🎯 Pickup System🔔 Notification System with Item Data(doors, pickups,)📦 Realistic Ammo & Shell ConsumptionPhysics Object System ⭐scene is ready to play⭐ SYSTEMS INCLUDED in details🎒 Full Inventory SystemA complete gameplay-integrated inventory system designed for survival horror and adventure projects.Weapons, Items, Keys, Notes, and Maps tabs / slots / pagesEquip, Use, Reload and Examine functionsExpandable item framework for adding new items and categoriesCreate and add custom weapons, keys, maps, notes, and itemsSupport for custom item icons, 2D sprites, and 3D item previewsItem data system connected with gameplayItems interact with weapons, ammo, keys, and world objects📦 3D Item Viewer PanelInspect inventory items with an interactive 3D preview system.View items in a 3D preview panelRotate and inspect 3D objectsSupports custom 3D item models🔍 3D Examine / Inspection SystemDetailed item inspection system for immersive gameplay.Examine items directly inside inventoryInspect objects in detailDesigned for survival horror style interactions📖 Inspectable Object Reader SystemInteractive world information system for exploration and storytelling.Interact with world objects using the interaction systemPress E to read and display informationSupports notes, documents, paintings, and story objectsAdd lore, background information, and environmental storytelling🔔 Notification SystemCentral gameplay feedback system.Item pickup notificationsDoor and interaction feedbackItem data display2D sprite icons displayed with notificationsConnected with gameplay interactions🏃 Player Movement SystemFull movement: Idle, Walk, Run, Walk Backward (with or without weapon)WASD + Mouse‑look with adjustable sensitivity and vertical limitsInvestigation Camera (when no weapon equipped)Ready Animator Controller with 22 prepared statesAim / Reload / Take Damage / Die / Idle / Walk / Run / Backward movement (with and without gun) / Door interaction states (Open Door .locked door)⭐ Complete HUD system included.Health bar with custom icon, plus dynamic ammo display for pistol and shotgun — each shows only when equipped. Customize all visuals in theInspector. No code needed."Physics Object System ⭐⭐⭐Feature description:Physics Object SystemTurn any object into a fully interactive physics object with gravity and collision support.🎥 Camera SystemDefault gameplay cameraCinematic modeInvestigation modeSmart camera collision systemSmooth transitions between modes🚪 Universal Door SystemKey-based doors with unique key ID matchingyou can makeFree-open doors-open by Elocked doors that need a key-open only by use inventory buttonPermanently blocked doorsWorks with doors, gates, windows, and closetsFully customizable interaction logicKeys can be consumed (removed) after use from inventory🔔 Custom Door NotificationsEach door can have its own custom notification messagesDifferent messages for states like open, locked, wrong key, or blockedFully editable per door in the InspectorConnected to the global Notification System💡 Important Gameplay RuleThis system is designed for realistic survival horror logic:Each locked door only opens with its exact matching key from the inventory system — preventing any incorrect key usage.🎯 Pickup SystemCollect items from the worldFully integrated with inventory systemItem-data with notification system🔫 Weapon SystemPISTOL SYSTEMPick up pistol from ground (Press E)Equip / Unequip pistol (Press 1)Can be equiped from inventoryShoot in ANY state while holding weapon (Left Mouse after aiming)Ammo System: Bullets+ reserve ammo – reload with R connected direct to inventoryReserve ammo stored in inventory.Pick up ammo to increase reserve (Press E)Adjustable in Inspector: bullet force, fire rate, max bullets, etc.Bullet Impact Effect – The bullet has a "Hit Effect" slot. Drag your own particle system (blood, sparks, dust) to create impact effects.Bullet Size – The bullet looks big in the demo for clarity. Just scale it down in the Inspector for your game.🧨 SHOTGUN SYSTEMPick up shotgun from ground (Press E)ammo type: shellsFires multiple pellets with configurable spread angle and pellet countDistance‑based damage – at close range, most pellets hit the enemy, dealing heavy damage. At longer range, fewer pellets hit, dealing lighter damage. This makes the shotgun effective at close quarters, just like in real survival horror games.Equip / Unequip shotgun (Press 2) – separate from pistolSwitch between weapons using mouse wheel or number keys (1 / 2)Adjustable in Inspector: shotgun fire rate, pellet count, spread angle, shell capacity,Reload with R – uses shells from reserve🔄 Ammo & Reload SystemBullet and shell managementReload mechanics by R or from inventoryReserve ammo stored in inventoryAmmo and shells are taken from inventory when shootingWhen ammo or shell reaches zero, it is removed from inventory🤖 Enemy AI SystemDetects player → Chases → AttacksPatrol System – Assign waypoints in the Inspector. Enemy will patrol between them when idle.Patrol Toggle – Enable/disable patrol per enemy directly in the InspectorPatrol speed / Waypoint distanceAttack damage / Cooldown / Death delay fully configurable in Inspector: Detection range / Chase speed / Attack rangeVisual Feedback – Hit animation + sound, death animation + soundEnemy Animator Controller included: Idle, Walk/Run, Attack, Take Damage, Die👾 ENEMY AI – One Code, Endless EnemiesYou can create different enemy types using the same AI system – no extra coding. Just adjust values in the Inspector:Make enemies that detect you from far away or only when closeCreate weak enemies that die fast, or tough monsters that take many hitsSome can chase quickly, others move slowMake zombies, monsters, bosses, or guardsToggle patrol to have wandering enemies or static guards❤️ Health & Medkit SystemPlayer health systemEnemy health systemDamage and death systemMedkit / healing supportPlayer HealthTake damage, hurt animation, hurt soundDeath screen, death animation, death soundMedkit Pickups – Walk over medkit , press H to heal (direct use).Heal amount adjustable per medkit (create different healing items)🔦 FLASHLIGHT SYSTEMPick up flashlight from ground (Press E)Toggle On/Off (Press F)On/off sound slots (assign your own)Attach to chest, hand, or shoulder – works independently from weaponsMade by YazanDevInput System: Both (Old & New)For HDRP users:The included flashlight is set up for URP. In HDRP:Create a new Spot Light (HDRP compatible)Name it FlashlightMake it a child of the PlayerPosition it in the same place as the old flashlight (hand/chest)Drag it into the flashlightLight slot in PlayerFlashlightControllerThe toggle (F) and sounds will still workFor materials: Upgrade Materials.For Directional Light (if needed): Create a new Directional Light."Used AI as a coding assistant and for help with documentation and images – backgrounds only. All main visual elements (screenshots, text, logos) are original or manually created."


