Game-ready character featuring PBR textures, modular setup, humanoid rig, ARKit blendshapes, and customizable colors. Weapon included. Seamless integration and compatibility with my other characters.Supports Built-in Render Pipeline, URP, and HDRPOptional Shader Graph materials are includedA PDF guide explaining URP and HDRP configuration is provided◇━━━━━━━━━━━━◇━━━━━━━━━━◇YouTube | Instagram | Unity | ArtStation | LinkedIn◇━━━━━━━━━━━━◇━━━━━━━━━━◇ Production-ready modular character designed for modern real-time projects.Aethera - Ghostblade Operative is a fully game-ready female character built for gameplay, cinematics, interactive environments, and flexible customization workflows.Designed as a blade-focused futuristic operative, Aethera combines a modular character setup, Apple ARKit facial blendshapes, Unreal Engine and Unity support, advanced material workflows, and production-friendly asset organization. Key FeaturesFully game-ready female characterModular body and outfit systemsEpic Skeleton compatible (UE5 proportions)Apple ARKit facial blendshapes includedAdvanced material setup with easy color customizationProduction-friendly asset structureSeparate weapon mesh includedUnreal Engine and Unity projects includedFBX and OBJ formats included Polycount (No LOD system included) SK_Aethera_01.fbxFaces 25941 - Tris 51548 - Verts 30046 SK_Aethera_02.fbxFaces 24845 - Tris 49364 - Verts 27852 SK_Aethera_FullSet.fbxFaces 45084 - Tris 89676 - Verts 51279 SK_Aethera_Underwear.fbxFaces 27953 - Tris 55618 - Verts 31418 SM_Aethera_Weapon_01.fbxFaces 322 - Tris 552 - Verts 296 Rig & Animation CompatibilityRigged to Epic Skeleton with preserved main hierarchyCompatible with standard Unreal Engine animationsFacial animation supported via morph targets Additional bones are included for extended control and optional physics setups.Full list of additional bones is available in the documentation. Facial Blendshapes52 Apple ARKit blendshapesCalibrated for facial animation and expression controlTested with Live Link Face in Unreal EngineCompatible with facial capture and streaming workflows Modularity & CustomizationFully modular character structureIndividual body and outfit parts can be enabled or disabledHidden geometry under clothing for improved performanceEasy color customization using material instancesDesigned to support multiple variations from a single base character Materials & TexturesAdvanced real-time materials includedCustom Shader Graph materials for color and detail customization (Unity)MatID masks for fast and intuitive color changesDesigned for efficient iteration and customization Engine Compatibility & Projects Unreal EngineSupported versions: 4.24+Epic Skeleton compatible with additional bonesFacial animation supported via morph targetsAdvanced material instances with MatID color masksDemo scene included for preview and testingBasic third-person demo animations includedHair wind simulation setup included UnityCompatible with Built-in, URP, and HDRP render pipelinesHumanoid rig with eye and jaw bonesFacial animation driven by BlendShapesFullSet.fbx included for customizationWorks with standard Humanoid animations from the Asset StoreEnvironments shown in preview images or videos are used for presentation purposes only Important NotesAdvanced gameplay systems, controllers, and custom animation systems are not included SUPPORTEmail: yura.kuba@gmail.comPolycount (No LOD system included) SK_Aethera_01.fbxFaces 25941 - Tris 51548 - Verts 30046 SK_Aethera_02.fbxFaces 24845 - Tris 49364 - Verts 27852 SK_Aethera_FullSet.fbxFaces 45084 - Tris 89676 - Verts 51279 SK_Aethera_Underwear.fbxFaces 27953 - Tris 55618 - Verts 31418 SM_Aethera_Weapon_01.fbxFaces 322 - Tris 552 - Verts 296 Rig & Animation CompatibilityRigged to Epic Skeleton with preserved main hierarchyCompatible with standard Unreal Engine animationsFacial animation supported via morph targets Additional bones are included for extended control and optional physics setups.Full list of additional bones is available in the documentation. Facial Blendshapes52 Apple ARKit blendshapesCalibrated for facial animation and expression controlTested with Live Link Face in Unreal EngineCompatible with facial capture and streaming workflows


