A customizable Unity system for highlighting, hovering over, and selecting interactive 3D objects, with FPS controls and flexible settings.Interaction Highlight System is a customizable Unity solution for highlighting interactive 3D objects when they are hovered over or selected.Features:• Hover and persistent selection outlines• Static, skinned, compound, and multi-material mesh support• Adjustable colors, outline width, interaction range, layers, and input• Mouse pointer and first-person camera interaction modes• Included FPS controller with movement, jumping, sprinting, and mouse look• UnityEvents for hover, exit, selection, and deselection• Public API for integration with inventory, quest, inspection, and interaction systems• Setup Wizard and complete offline PDF documentation• Clean C# code with English comments• No external dependenciesSuitable for first-person games, adventure games, simulations, object inspection, inventory scenes, and other projects featuring interactive 3D objects.The included outline shader supports Unity’s Built-in Render Pipeline. URP and HDRP projects require a compatible replacement outline shader.• Unity 2022.3 or newer• Built-in Render Pipeline support• Hover and persistent selection states• Screen-center and mouse-pointer raycasting• Configurable interaction distance and LayerMask filtering• Static Mesh Renderer support• Skinned Mesh Renderer support• Compound and multi-material object support• Child collider and renderer detection• Adjustable HDR hover and selection colors• Adjustable object-space outline width• Interaction using E or left mouse button• UnityEvents for hover, exit, select, and deselect• Public runtime selection API• ScriptableObject-based configuration• MaterialPropertyBlock visual customization• CharacterController-based FPS controller• WASD movement, mouse look, sprint, jump, and cursor control• Automatic material and settings setup wizard• Legacy Input Manager compatibility• UI pointer blocking through Unity EventSystem• English source-code comments• Complete offline PDF documentation• No external dependencies• URP/HDRP require a compatible replacement outline shaderi'm use AI for Generate Photo




