Ultimate Survival Horror First-Person Template
YazanDev
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A complete survival horror first-person system with AI, inventory, weapons,
doors, inspectable reader system, notifications system with item data, HUD, SCENE is ready .🔥 FEATURES (HIGHLIGHTS)🚪 Universal Door System (key, free, blocked)🤖 Advanced Enemy AI (idle, patrol, chase, attack)🎒 5‑Tab Inventory System with Equip, Use, Reload & Examine functions (TEXT MESH PRO)🔍 3D Examine Viewer Panel in inventory🔍 3D Viewer Panel in inventory⭐ HUD system included🔫 Weapon System (pistol + shotgun)🔦 Flashlight System (pickup + toggle, with dual color modes)❤️ Health System (player + enemies)❤️ Medkit system📖 Inspectable World Objects READER (notes & lore)🎯 Pickup System🔔 Notification System with Item Data (doors, pickups, items)📦 Realistic Ammo & Shell Consumption⭐ Physics Object System⭐ Scene ready to play .⭐ Special Features🌑 Immersive Inventory LightingExperience a realistic survival horror atmosphere where 3D inventory items and examine previews react to the player's flashlight, creating a darker and more immersive inspection experience.💡 Multi-Light Flashlight IntegrationA single flashlight control can synchronize multiple gameplay lights, including player lighting, inventory previews, examine 3d panels🔑 Smart Key & Door Matching SystemLocked doors require the correct key to unlock, creating realistic exploration and progression gameplay.⚙️ Fully Inspector-Controlled SystemsCustomize gameplay values directly from the Unity Inspector:HealthDamageDoor settingsFlashlight settingsEnemy behaviorAmmo valuesVisual optionsNo coding required for customization.🚪 Universal Interactive Door SystemOne flexible door system supports different interactive objects:Normal doorsLocked doorsBlocked doorsClosetsCabinetsGates📦 Realistic Ammo ManagementAmmo and shell inventory automatically updates during gameplay, keeping resources organized and realistic.⭐ SYSTEMS INCLUDED (detailed)🎒 Full Inventory SystemFive tabs: Weapons, Items, Keys, Notes, MapsEquip, Use, Reload, and Examine actionsExpandable item framework – add custom weapons, keys, maps, notes, and itemsSupports custom 2D icons and 3D preview modelsItem data linked to real‑time gameplay (ammo, keys, )📦 3D Item Viewer PanelRotate and inspect any inventory item in an interactive 3D previewWorks with all custom 3D models – drop in your own assets🔍 3D Examine panelDeep‑dive inspection of items directly inside the inventoryDesigned for immersive survival‑horror storytelling📖 Inspectable Object Reader SystemPress E to read notes, documents, paintings, or any world objectAdd lore, clues, and background story with no extra code🔔 Notification SystemPop‑up notifications for item pickups, door feedback, and key interactionsDisplays custom 2D icons alongside messagesFully connected to gameplay events🏃 First‑Person Player MovementSmooth WASD movement: Walk, Run, Walk Backward and Jump.Full mouse‑look with adjustable sensitivity and vertical limitsWeapon‑ready view (aim, reload, shoot) – designed entirely for first‑person⭐ HUD systemHealth bar with custom iconDynamic ammo display – shows pistol or shotgun ammo automatically depending on the equipped weaponAll visuals adjustable in the Inspector – no coding required⚡ Physics Object SystemTurn any object into an interactive physics prop with gravity and collisionPerfect for environmental storytelling and world interaction🎥 First‑Person Camera SystemStandard first‑person view with smooth movementSmart collision handling (camera never clips through walls)Adjustable field of view and sensitivity🚪 Universal Door SystemKey‑locked doors – match key ID to door, key consumed after useFree‑open doors – open with EBlocked doors – permanently shutWorks on doors, gates, windows, closetsCustom notification messages per door (locked, wrong key, blocked)Realistic survival‑horror rule: only the exact matching key from the inventory opens the door🎯 Pickup SystemGrab weapons, ammo, medkits, keys, notes, and more with a single key pressInstant inventory integration and notification feedback🔫 Weapon SystemPistolPick up, equip, unequip (press 1)Aim down sights (right mouse), shoot (left mouse)Reload with R – uses reserve bullets stored in inventoryBullet impact effects – drag your own particle system (blood, sparks, dust)Inspector‑adjustable: fire rate, damage, bullet force, magazine sizeShotgunPick up, equip, unequip (press 2)Shell‑based ammo with realistic pellet spreadDistance‑based damage – deadly up close, light damage at rangeMultiple pellets per shot (count and angle configurable)Reload with R – shells from inventory reserveSwitch between pistol and shotgun with number keys or mouse wheel🔄 Ammo & Reload SystemBullets and shells tracked separatelyReserve ammo stored in inventory, consumed on reloadWhen ammo hits zero, it’s automatically removed from inventoryReload either by pressing R or via the inventory UI🤖 Enemy AI SystemFully configurable behavior: Idle, Patrol (waypoint system), Chase, AttackEnable/disable patrol per enemy in the InspectorAdjust detection range, chase speed, attack damage, cooldown, healthHit and death reactions with visual + sound feedbackOne script controls everything – create zombies, monsters, guards, or bosses by tuning values only❤️ Health & Medkit SystemPlayer takes damage, plays hurt sound, triggers death screen on zero HPEnemy health, death, and hit reactionsMedkits: walk over to pick up, press H to heal – heal amount adjustable per medkitCreate different healing items by duplicating and tweaking values🔦 Flashlight SystemPick up flashlight from the world (press E)Toggle on/off with FTwo color modes – switch between warm white and tactical blue (or any colors you set) directly from the flashlight controllerAttach to hand, chest, or shoulder – independent from weapon useOn/off sound effects, color, and intensity all Inspector‑drivensound systemIncludes integrated sound support for gameplay feedback. All audio clips are easily replaceable through the Unity Inspector, allowing developers to use their own sounds or customize the experience to match their project.Made by YazanDevInput System: Both (Old & New)For HDRP users:The included flashlight is set up for URP. In HDRP:Create a new Spot Light (HDRP compatible)Name it FlashlightMake it a child of the PlayerPosition it in the same place as the old flashlight (hand/chest)Drag it into the flashlightLight slot in PlayerFlashlightControllerThe toggle (F) and sounds will still workFor materials: Upgrade Materials.For Directional Light (if needed): Create a new Directional Light."Used AI as a coding assistant and for help with documentation and images – backgrounds only. All main visual elements (screenshots, text, logos) are original or manually created."




