Fur Shaders PRO URP is a high-performance, shell-based fur and feather shader package designed for Unity. It features wind physics, toon shading, and a highly customizable ScriptableObject workflow.Fur Shaders PRO URP is a high-performance "shell-texturing" fur and feather generation system built specifically for the Universal Render Pipeline (URP). Whether you are creating fluffy animals, feathered creatures, or stylized monsters, this package allows you to instantly apply soft, dynamic fur to any mesh.Customizable & Flexible:Driven by a ScriptableObject profile system (e.g., Long Fur, Blue Feathers, Tick Hair), you can tweak fur density, length, thickness, and curvature in real-time. Whether your project demands a realistic atmosphere or a stylized "Toon" art direction, the included shader variants adapt perfectly to your needs.Performance-Oriented:To prevent memory leaks and performance drops when generating dozens of shell layers, the system is optimized using a "Material Property Block" architecture. This ensures a significant draw-call advantage and maintains high framerates (FPS), making it suitable for mobile, console, and PC platforms.Perfect For:Stylized platformers, RPGs, and adventure games.Furry animals (birds, cats, dogs) or monster models.Dynamic environmental textures that react to wind and movement.Key Features:Fully optimized for Universal Render Pipeline (URP).High-performance Shell-Texturing approach (Customizable from 1 to 256 shell layers).Dynamic inertia and wind physics simulation (Reacts to movement and wind direction).ScriptableObject driven workflow for easy material management and preset saving.Fake ambient occlusion and depth attenuation for realistic fur shadowing.Toon shading parameters (Hardness, Phong Exponent) for stylized looks.Non-photorealistic Edge Outline support.Custom Shaders Included:FurShell (Standard procedural fur)FurShellToon (Stylized toon shading with specular/phong)FurShellToonSimple (Lightweight toon shading)FurShellWind (Wind-enabled interactive fur)ShellTexture (Texture/UV based fur)ToonEdgeOutline (Non-photorealistic outline shader)Core Scripts:FurController.cs & FurControllerPhysics.csSimpleShellURP.csStylizedFeathersController.csFurSettings.cs (ScriptableObject)Included Content:8+ Ready-to-use Fur Profiles (Blue Feathers, Red Fluffy, Tick Hair, Long Fur, etc.)Demo Prefabs (Parrot, Player, Physics Fur, Simple Fur, Toon Fur)Texture Sizes:Procedurally generated (No specific base textures required).




