Drop-in VR/XR scripts for Unity 6 URP projects: inventory, scene menu (transition between scenes and trailer slots), audio zones, drawing, billiards, darts, chess, Ludo, slicing, elevator, and more.URP is the supported/default render pipeline. Some scripts include Built-in shader fallbacks, but Built-in, HDRP and Custom RP are not officially supported.Dependencies / requirements:Requires Unity 6.3 or newer. Unity 6.3 / 6.4 with URP is recommended. Required Unity Registry packages/modules: Universal Render Pipeline, Input System, XR Interaction Toolkit, XR Plug-in Management, OpenXR, TextMeshPro, Unity UI, and Unity Video for Scene Menu trailer playback. For Meta Quest builds, Android Build Support and OpenXR controller setup are required.No Asset Store package dependencies are required. No external API keys, executables, analytics, DRM, subscriptions, login walls, online services, or server connections are included.VR Interactive Scripts is a Unity 6 URP toolkit of editable C# scripts for building interactive VR/XR gameplay scenes. It is designed for projects using the Core VR Template, XR Origin, OpenXR, XR Interaction Toolkit, New Input System, and Meta Quest-style controllers.Included systems:Audio Zone, Billiards, Chess AI, Crumble Tiles, Dart Game, Draw Board, Elevator, Inventory, Ludo Game, Scene Menu, Slash Blade, Slicer, and Wheel Puzzle.The scripts are designed for practical VR prototyping and production workflows. Most systems can auto-generate their runtime objects, UI, colliders, materials, gameplay logic, and interaction helpers directly from a single component. All scripts are editable and customizable through the Inspector.The included demo scenes show how each system is set up and used in a Core VR / XR Origin project. Generated visuals are functional demo content and can be replaced with your own models, prefabs, materials, UI, audio, and final production art.Limitations:URP is the supported/default render pipeline. Built-in, HDRP, and Custom RP are not officially supported. Always test interaction, comfort, and performance on your target headset before shipping a final game.Key features:- 13 editable C# VR/XR gameplay scripts.- Built for Unity 6.x URP projects.- Designed for Core VR Template, XR Origin, OpenXR, XR Interaction Toolkit, and New Input System workflows.- Meta Quest-style controller support using trigger, grip, thumbstick, A/B/X/Y, and menu button input where applicable.- Auto-generated world-space VR UI in supported scripts.- URP-safe generated materials and runtime visuals.- No external Asset Store package dependencies.- No online services, API keys, analytics, DRM, login walls, subscriptions, or executables.- Namespaced scripts suitable for Asset Store validation.- Demo scenes included for setup and feature inspection.Included scripts:- AudioZone: trigger-based 2D/3D/VR audio zones.- Billiards: VR billiards table, balls, aiming, rules, and AI opponent.- ChessAI: VR chess board with local AI.- CrumbleTiles: VR crumble/falling tile platform system.- DartGame: VR darts with board, scoring, aiming, and settings.- DrawBoard: VR drawing board with brushes, eraser, undo, colours, and XR controls.- Elevator: VR elevator with doors, panels, floors, and safety sensors.- Inventory: world-space VR inventory storage and retrieval system.- LudoGame: VR Ludo board game with AI/hotseat options.- SceneMenu: persistent XR scene menu with optional trailer playback.- SlashBlade: VR blade slash/slicing, trails, puncture, and special slash effects.- Slicer: smart mesh slicing system for sharp objects.- WheelPuzzle: VR wheel puzzle game with generated UI and interaction.Technical requirements:- Unity 6.3 or newer.- URP.- Input System.- XR Interaction Toolkit.- XR Plug-in Management.- OpenXR.- TextMeshPro.- Unity UI.- Unity Video module for Scene Menu trailer playback.- Android Build Support for Meta Quest builds.AI tools were used to assist with code drafting, refactoring, naming, comments, documentation, and Asset Store submission text. The scripts were manually reviewed, edited, tested, organized, and prepared by the publisher. The package does not include a machine-learning model, external AI service calls, analytics, user-data collection, model training, or AI-connected runtime functionality. Gameplay AI, where present, is local rule-based or heuristic logic, not ML model inference.




