Female Basic Locomotion is a humanoid animation pack for female characters with 100+ animations, In-Place clips, selected Root Motion clips, 8-direction crouch, walk and run, and preview scenes.Female Basic Locomotion is an animation pack designed for female humanoid characters in Unity.The package includes 100+ animations covering essential locomotion and commonly used gameplay actions. All included animations are provided as In-Place versions. Selected animations also include Root Motion versions where root movement or rotation is useful.FULL ANIMATION LIST AND SPECIFICATIONSBefore purchasing, you can review the complete animation clip list, Root Motion availability, mirroring availability, and locomotion metrics here:View the full animation list and specifications (Google Spreadsheet)KEY FEATURES• 8-direction crouch, walk, and run locomotion• Forward sprint locomotion• Start and stop animations• Standing and crouching turn-in-place animations• 180-degree turns while walking, running, and sprinting• Jump, fall, drop, and landing animations• Crouch and kneel animations• Slope locomotion• Hit reaction animations• Interaction animations• Idle variations• Phase recovery animations• In-Place versions for all included animations• Selected Root Motion versions• Playable demo scene• In-Place Animation Gallery scene• Root Motion Animation Gallery scene• Sample Animator Controller and demo scripts• Reference character modelPREVIEW SCENESThe playable demo scene allows you to control the included reference character and review the animations in a locomotion-style setup.Separate Animation Gallery scenes are also included for reviewing the In-Place and Root Motion clips individually.The included Animator Controller and demo scripts are sample implementations provided for animation preview and implementation reference. They are not intended to be used as a production-ready gameplay controller.For use in a production project, integrate the animation clips into your own character controller and adjust the transitions, settings, implementation, and optimization according to the requirements of your game.IMPORTANT NOTES• Sprint locomotion is available for forward movement only.• Simple opposite-side variants for applicable clips can be created by mirroring. These mirrored counterparts are not included as separate FBX files.• Root Motion counterparts are included only for selected animations.• The reference character shifts 0.1 m forward while crouching. Adjust your Character Controller offset as needed for your character.• Character proportions and controller implementation may affect the final appearance of the animations.• The included preview scenes are set up for the Universal Render Pipeline (URP).• The included demo scenes use Unity's Input System package.• Animation count: 111 In-Place clips and 71 selected Root Motion clips• Total included animation clips: 182• Simple mirrored counterparts: Not included as separate FBX files• Rig type: Humanoid• Animation file format: FBX files containing animation clips• Animation style: In-Place versions included for all animations• Root Motion: Included for selected animations• Unity version: Unity 6.3 LTS• Created and tested with: Unity 6000.3.8f1• Render pipeline: Preview scenes are set up for the Universal Render Pipeline (URP)• Built-in Render Pipeline preview scenes: Not tested• High Definition Render Pipeline (HDRP) preview scenes: Not tested• Third-party content: None• Reference character: IncludedINCLUDED PREVIEW CONTENT• Playable demo scene• In-Place Animation Gallery scene• Root Motion Animation Gallery scene• Sample Animator Controller• Sample demo scripts• Demo materials and prefabs• Documentation filesDEPENDENCIESThe animation FBX files can be integrated into your own character controller without additional packages.The included demo scenes use Unity's Input System package.To use the demo scenes, install the Input System package and set:Edit > Project Settings > Player > Other Settings > Configuration > Active Input Handlingto one of the following:• Input System Package (New)• BothREFERENCE CHARACTERIncluded for animation preview and as the source Humanoid Avatar for the animation FBX filesAI was not used to create or modify the animation clips, rigging, or FBX exports.ChatGPT was used to assist with the creation of backgrounds for marketing images and sample demo scripts for player controls and camera controls.The marketing images were edited in Photoshop, including adjustments to color, composition, removal of unwanted elements, text, and layout.The sample demo scripts were tested in Unity and adjusted, corrected, and organized to match the intended demo behavior.




