A lightweight and modular save system for Unity featuring generic save/load functionality, save slots, JSON serialization, and an included demo scene.This package was developed and tested using the Built-in Render Pipeline.The save system functionality is render pipeline independent and does not rely on custom shaders, materials, or render pipeline specific features.The included demo scene may require material conversion when imported into URP or HDRP projects.TLK Save System is a lightweight and modular save framework for Unity.Designed for developers who need a reusable and easy-to-expand save solution for their projects.The system uses JSON serialization and supports generic data saving, save slots, save deletion, and customizable player data workflows.Perfect for:- RPG Games- Survival Games- Sandbox Projects- Indie Games- Prototype DevelopmentFeatures:- Generic Save System- Save & Load Functionality- JSON Serialization- Multiple Save Slots- Delete Save Support- Modular Architecture- Lightweight Framework- Demo Scene Included- Easy To Extend- Clean API StructureIncluded:- SaveManager System- Generic Save API- PlayerData Example- Demo Scene- Simple Movement Controller- Documentation- Organized Folder StructureTested on:- Unity 6 (6000.3.10f1)Notes:Designed to be lightweight, modular, and easy to integrate into existing Unity projects.- Generic Save & Load API- JSON Serialization- Multiple Save Slots- Delete Save Support- Modular Save Architecture- PlayerData Example Included- Demo Scene Included- Lightweight Utility Framework- Easy To Extend- Unity 6 Compatible




