This is the premium, AAA-tier version of the Interactive Surface system. It features advanced GPU optimizations and dynamic normal calculations designed for high-end PC and Console games.Unity 6.0; 6.1; 6.2; 6.3, 6.4, 6.5, 6.6 ... URPDiscord Channel | Website & Support | Facebook | Instagram"Interactive Surface Advanced - URP"Made in Unity 6.0; 6.1; 6.2; 6.3.The Advanced version was built to saolve the biggest challenges in modern game development: high-fidelity deformation without massive polygon counts, and continuous trails at high speeds, it processes all deformation math directly on the GPU cores using Compute Shaders.This package includes 'Interactive Surface'Key Features:✔️ Hardware Tessellation (Edge Length): Dynamically subdivides the surface mesh as the camera gets closer, ensuring perfectly smooth and rounded deformation edges without wasting geometry on distant terrain.✔️ Dynamic Friction Particles: Supports linking a custom Particle System Prefab to deformers (like tires or boots). Particles are automatically emitted based on the physical speed of the object and gracefully shut off when leaving the snow bounds.✔️ Texture Stamps: Use 2D alpha masks (like tire treads or boot soles) to "stamp" high-fidelity shapes into the snow.✔️ Dynamic Normals Calculation: The Shader converts the depth of the stamps into real-time Normal Maps. You get perfect shadows on tire grooves even on a low-poly mesh!✔️ Step Interpolation: Moving at 200 km/h? No problem. The script automatically interpolates and fills the gaps between frames, ensuring continuous ribbons of deformation with zero "frame skipping" artifacts.✔️ Area-Optimized Dispatch: The Compute Shader calculates only the exact bounding box of the moving object, allowing for extremely high map resolutions (up to 4096) with virtually no performance hit.Support mail: assets@pyramisarts.comVisit our website to see more news about each character:pyramisarts.comHardware Tessellation (Edge Length),Dynamic Friction Particles,Texture Stamps,Dynamic Normals Calculation.




