This asset provides a highly optimized, cutting-edge **Compute Shader** powered solution for real-time terrain deformation. Perfect for thick snow, deep mud, desert sand, and other malleable surfaces.Unity 6.0; 6.1; 6.2; 6.3, 6.4, 6.5, 6.6 ... URPDiscord Channel | Website & Support | Facebook | Instagram"Interactive Surface - URP"Made in Unity 6.0; 6.1; 6.2; 6.3.Interactive Surface was built with AAA Performance in mind. Instead of relying on old CPU-heavy Render Textures or orthographic cameras, it processes all deformation math directly on the GPU cores using Compute Shaders.Key Features:✔️ Zero CPU Bottleneck: Deformations calculated entirely via Compute Shaders.✔️ Multiple Deformers Support: Supports dozens of objects colliding and deforming the surface simultaneously.✔️ Dual-Layer Shading: Distinct materials with independent Textures, Normal Maps, and Tiling for the Intact Surface (e.g., Snow) and the Dug Background (e.g., Dirt).✔️ Dynamic Recovery and Smoothing: The surface can heal over time (Recovery) or feature soft edges like falling sand (Blur).✔️ Exclusive Editor Tools: High Poly Plane Generator and Automatic Terrain Aligner.Support mail: assets@pyramisarts.comVisit our website to see more news about each character:pyramisarts.comZero CPU Bottleneck,Multiple Deformers Support,Dual-Layer Shading,Dynamic Recovery and Smoothing.




