Vibe Engine - Controller Haptics Elevated
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Vibe Engine — Controller Haptics Elevated. Design. Compare. Preview. Studio-grade controller haptics for Unity.Vibe Engine is a professional controller haptics toolkit for Unity that empowers developers to create rich, immersive rumble experiences through an intuitive preset-based workflow and powerful editor tooling.Design unique haptic profiles, fine-tune feedback across controller families, preview patterns in real time and deploy polished controller feedback throughout your game with ease.Whether you're crafting satisfying weapon recoil, heavy vehicle movement, subtle environmental feedback or impactful combat encounters, Vibe Engine helps turn ordinary gameplay into memorable tactile experiences that players can feel in their hands.⚠️ Dependency NoticeThis asset requires Unity's New Input System package (com.unity.inputsystem) and is designed for controller-based projects.💠 Pipeline SupportCompatible with Built-In, URP and HDRP📒 Resources🎮 Windows Demo👥 Discord🎮 Key FeaturesCreate reusable haptic presets for your entire projectBuild richer game feel through immersive controller feedbackFine-tune experiences across Xbox, PlayStation, Nintendo and Generic controllersCompare and iterate haptics faster with dedicated authoring toolsPreview and test rumble directly inside UnityDeploy polished haptics through a simple runtime workflowExtensible provider architecture for platform and hardware integrations⚡ OverviewBuilt for professional controller haptics workflowsDesigned to enhance game feel and player immersionPreset-driven architecture for scalable, reusable feedbackPowerful editor studio for authoring, testing and iterationAdvanced visualization, comparison and tuning toolsProduction-ready runtime playback and management systemExtensible platform and provider integration architectureOptimized for PC, console and controller-focused experiencesDemo scene, sample presets and example content includedDocumentation, tutorials and integrated API reference included🔌 IntegrationsOptional Steam Input supportConsole provider shells for Xbox, PlayStation and Nintendo workflowsCustom hardware integration through provider extensionsBuilt for scalable and extensible haptics development🎯 Perfect ForAction GamesFirst Person ShootersThird Person GamesRacing GamesAdventure GamesRPGsPlatformersSteam Deck ProjectsController-Focused ExperiencesGame Feel and Polish WorkflowsBe sure to check out our publisher page for additional gameplay systems and future releases.RuntimeHapticsManager playback frameworkPlay, Queue, Pause, Resume and Stop controlsCustom haptic playback APIRuntime diagnostics and capability detectionActive playback monitoringPreset AuthoringHapticPreset ScriptableObjectsSingle, Burst, Wave, Continuous, Pulse and Custom Curve patternsController family tuning profilesPreset setup workflowsEditor StudioHaptic LibraryHaptic ComparePattern RandomizerLive Waveform MonitorWelcome HubAPI ReferencePlatform SupportUnity New Input SystemXbox, PlayStation, Nintendo and Generic controller profilesOptional Steam Input supportConsole provider shellsIncluded ContentBasic Demo sceneSample presetsCustom Provider exampleDocumentation and tutorials




