MotionScapes: Procedural Animated Backgrounds
OUMARi.dev
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Give your game polished animated backgrounds in minutes with procedural shaders, ready-made presets, and one-click camera or UI setup.Animated Backgrounds is a collection of procedural animated shader backgrounds designed for menus, loading screens, UI panels, 2D scenes, arenas, and fullscreen presentation views.The package includes 15 distinct shader families and 63 ready-to-use material presets. Each preset is built from procedural shader logic, so the backgrounds animate without requiring large texture sequences or video files.Use the included editor browser to preview presets, filter by family, apply materials to selected objects, create fullscreen camera backgrounds, create UI backgrounds, randomize seeds, and generate curated material variations.Animated Backgrounds supports both Universal Render Pipeline and the Built-in Render Pipeline. The same shader assets include URP and Built-in subshaders, making the package practical for modern URP projects while still supporting Built-in projects.The package also includes demo scene generators. Create a menu background demo to see a practical game menu use case, or generate the background gallery demo to cycle through all included presets with UI controls.Key Features15 procedural animated shader families63 ready-to-use material presetsURP and Built-in Render Pipeline supportEditor browser with search, family filtering, and preset cardsOne-click fullscreen camera background creationOne-click UI background creation using RawImageApply presets to existing Renderer or UI Graphic objectsRandomize seed for layout variationRandomize variant for color, motion, and effect variationRuntime camera fitting for perspective and orthographic camerasRuntime material controller using MaterialPropertyBlockRuntime preset gallery controllerDemo scene generators for menu and gallery scenesProcedural effects with no required texture sequence or video filesHDR color support for bloom-friendly projectsIncluded Shader FamiliesArcane RingsAurora WavesCircuit BoardCyber GridDigital GlitchHex PulseHologram CityLava PulseLow Poly NetworkMatrix RainNebula FlowNeon TerrainOcean CausticsSpeed LinesStar TunnelIncluded Preset Count63 material presets across 15 shader families.Common Use CasesMain menusPause menusLoading screensTitle screensCharacter select screensLevel select screens2D game backdropsArena backgroundsUI panelsStream overlaysPrototype presentation scenesSci-fi, fantasy, arcade, cyberpunk, and abstract game interfacesUnity version: 2022.3 or newerRender pipelines: URP and Built-in Render PipelineURP dependency: Universal Render Pipeline 14.xShader type: unlit procedural transparent surface shadersUI support: shaders expose _MainTex for Unity UI compatibilityRuntime scripts:AnimatedBackgroundFitToCameraAnimatedBackgroundControllerAnimatedBackgroundGalleryControllerEditor tools:Tools > Animated Backgrounds > BrowserDemo scene generation menu itemsEffects are procedural and do not require texture atlases, video clips, or flipbooks




