Stylab - Toon & Stylized Shaders
Artistic Visual Studio
$23.09
$32.99
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One toon shader for everything. Anime, Ghibli, comic, paper, plus a built-in Texture Stylizer that converts PBR textures to anime in one click. URP, mobile-ready, Unity 2021 – Unity 6.Built exclusively for URP 12-17 (Unity 2021.3 LTS - Unity 6)Built-in RP and HDRP are not supported. Forward and Forward+ fully supported. Works on a stock URP Renderer - no custom renderer features required. SRP Batcher compatible, GPU instancing on all passes. Optional SSAO receive activates when URP's SSAO feature is enabled. The Texture Stylizer is editor-only and adds nothing to builds.One Shader. Infinite Styles.Stylab is a single, feature-packed toon shader for Unity URP - built to replace the four or five toon shaders most stylized projects ship with. Every look you want is one toggle away in a clean 18-section inspector. Anime, Ghibli, comic, paper, glass, metal, foliage - all from one material.PLUS: Built-in Texture StylizerDrop in any realistic PBR texture. Pick a preset. Get an anime-ready stylized variant - directly in Unity. No Photoshop, no AI, no external tools. Nine built-in presets included.WHY STYLAB?Unlike shader packs that give you ten different shaders to choose from, Stylab gives you one, and that one does everything. Toggle on what you need, leave the rest off. Mobile builds only compile enabled features. No guesswork about which shader goes where.The Texture Stylizer is a feature no competing toon shader offers. Convert realistic PBR assets to match your stylized look without leaving Unity.Questions? Feature requests? Reach us at asvigamestudio@gmail.com or visit our DiscordShader• 1 shader: Stylab/Toon Lit (hand-written HLSL, no Shader Graph)• 5 passes: outline (inverted hull), forward, shadow caster, depth, depth-normals• 27 feature sections in a 6-tab custom material inspector• All optional features use shader_feature_local — disabled features are stripped from builds• SRP Batcher compatible (single UnityPerMaterial CBUFFER)• GPU instancing supported on all passes• Shared HLSL helper library (24 reusable functions) for custom shader workRendering• Render pipeline: URP 12, 13, 14, 15, 16, 17• Unity 2021.3 LTS through Unity 6• Render paths: Forward and Forward+ (clustered additional lights on URP 14+)• Lighting: main light, additional lights, baked lightmaps, shadowmask mixing, light probes, SSAO receive• Fog supported in all output modes; transparent surfaces fade with fogScripts• 1 runtime component: StylabDissolve (Play, Reverse, SetAmount, AnimateTo, SetEdgeColor)• Editor tools: Texture Stylizer window, stylize preset library generator, automatic texture import settings• Assembly definitions for runtime and editor code• Full C# source includedTexture Stylizer• CPU-based, multi-threaded image pipeline (editor-only)• Filters: Kuwahara, bilateral, posterize, palette mapping, color adjustment, Sobel edges• 9 preset assets included; presets are ScriptableObjects (save/load/share)Content• 74 textures: 25 ramps, 18 papers, 15 palettes, 10 matcaps, 3 dissolve noises, 3 hatches• 1 demo scene, 3 demo materials, 1 demo model (stylized head)• Documentation: PDF manual, feature reference, Texture Stylizer guide (markdown)Requirements• A project using the Universal Render Pipeline (Built-in RP and HDRP are not supported)• SSAO receive requires URP's Screen Space Ambient Occlusion renderer feature (optional)I was used to assist in writing shader HLSL code, C# editor scripts, and documentation. All generated code was reviewed, tested, and iterated by the developer




