This demo project, first in a series of three, implements the basic structure of a lobby in a multiplayer game, showing how to launch and join games in SmartFoxServer, and also add an in-game chat.SmartFoxServer is a comprehensive platform for rapidly developing multi-user applications and games with Unity, HTML5, iOS, Android, Java and more.It comes with an extremely rich set of features, an impressive documentation set, tens of examples with their source, powerful administration tools, an included free 100 CCU license and a very active support forum.Born in 2004, and evolving continuously since then, today SmartFoxServer is the leading middleware to create large scale multiplayer games, MMOs and virtual communities, thanks to its simplicity of use, versatility and performance. It powers hundreds of projects all over the world, from small chats and turn-based games to massive virtual worlds and realtime games. Learn more on the SmartFoxServer website.——————————This demo project is the first one in a series of three in which you will learn how to lay the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the actual game. In a lobby, users can usually customize their profile, chat with friends, search for a game to join or launch a new game, invite friends to play and more.This first project in the series implements the basic structure of a multiplayer game, divided into three scenes: Login, Lobby and Game. The Login scene is where the connection to SmartFoxServer is established and login performed. The Lobby scene is the core of the example, where active games can be joined as either player or spectator, or a new game can be launched. Finally, the Game scene acts as a placeholder for an actual game, but it also shows how to implement an in-game chat.For more information, check our in-depth tutorial on the SmartFoxServer 3 documentation website.Asset uses licensed font(s); see Third-Party Notices.txt file in package for details.Main SmartFoxServer features:SmartFoxServer 3 expands the capabilities of its predecessor (SmartFoxServer 2X) with a host of important new features, support for the latest Java runtime, improved performance, new API and management tools:Built on Java 25 LTS, leveraging the latest Java features for performance and scalabilityProprietary TCP/UDP socket engine with new architecture supporting virtual threads and multiple UDP channelsSimplified architecture, with virtual threads taking care of scalability complexityImproved protocol: less overhead and more efficient serializer providing even higher throughput than its predecessorLow-latency, multi-channel reliable UDP implementation, providing both reliable/ordered and unreliable/ordered options, in addition to raw UDPMulti-language server-side Extensions (Java / Kotlin / Scala / Groovy), with new sync/async processing optionAdvanced class loading mechanism that avoids dependency conflicts between Extensions and relative .jar librariesHRC system for transparent reconnection of unstable clientsBlueBox add-on for firewall and proxy traversalFlooding filter with auto-kick / auto-ban functionsCustomizable bad words filter with auto-kick / auto-ban functionsReal-time live audio streaming allowing in-game chats, messenger type applications and morePublic and private chat messaging; moderation support (kick, ban)Server-side variablesGame API for match-makingGame spectators supportAdvanced Buddy List system with black-list, permissions, offline buddy variables, etc.Invitations and challenges systemSpecial MMO API for "Area of Interest"-based users proximity notificationWeb-based administration dashboard with live metrics, persistent performance history and advanced configuration optionsEmbedded web serverSupported platforms:All platforms supported by UnitySupported OS:WindowsLinux/UnixmacOS (13+)Documentation:https://docs3.smartfoxserver.com/




