Traffic Overtaker is a complete arcade racing game built around a single overtake button to pull into the oncoming lane and pass the traffic. Risk weighted scoring. Easy to play and edit.Traffic Overtaker is a complete, arcade racing game built around a single button. The AI drives your car. Steering along the curving highway, throttle, and brake. Your only decision is when to commit... Hold the overtake button to pull into the oncoming lane and pass, release to tuck back in. Easy to play.WebGL Demo, PC Demo, Android Demo, DocumentationRealistic Car Controller Pro (RCCP) is included in the project. No separate purchase required. Project would work out of the box.Content & Features14 player vehicles and 5 traffic vehicles included ready to useShowroom storefront with in-game currency, car purchases, and full RCCP customization: paint, wheels, spoilers, sirens, upgrades, settings, and more3 gameplay scenes (Sunny, Rainy, Night) + main menu, all built from included scene templates for easy reskinningArcade scoring: overtake chains, oncoming nearmiss bonuses, combos, persistent high scoreEndless two lane curved highway: pooled oncoming traffic + curved-road treadmillMobile ready UIEditor extensions for easier and faster reskining the project with your own contentDocumentationFully documented: a 15 chapter manual (Markdown + offline HTML) covering installation, architecture, traffic, customization, reskinning, editor tools, FAQ, and a complete API reference. All C# source code included.- Unity 6 (6000.x, verified on 6000.3.6f1), Universal Render Pipeline (URP 17), New Input System- Targets Android, iOS, and desktop; landscape orientation- Realistic Car Controller Pro (RCCP v2.53) bundled, real vehicle physics on every player- One button AI driver: pure pursuit steering on a lane frame + adaptive-cruise throttle/brake, written as native RCCP inputs every physics step- Four state overtake state machine (Cruise / Following / Overtaking / Returning) with anti-side-swipe return logic- 14 customizable player vehicle prefabs + ScriptableObject roster for adding your own cars- Endless curved road treadmill with pooled segments and floating origin handling- Pooled traffic AI with lane following, obstacle avoidance, and speed variation- Risk weighted scoring: overtake chains up to 10x, 4x oncoming near-miss bonus, distance payouts, persistent high scores- Storefront & customization: currency, unlocks, paint, wheels, spoilers, siren, upgrades- Multiple gameplay cameras (TPS, fixed TPS, FPS, top-down) + crash spectacle (explosion, wheel detach)- Editor tooling: custom inspectors, Calm/Normal/Aggressive AI driver presets, setup validation, welcome window- Full C# source (runtime + editor), BoneCrackerGames namespace, no assembly definitions to fight- 15 chapter documentation in Markdown + offline HTML, including reskinning guide and API reference




