"Forget complex setup."
Just attach to instantly elevate your game feel with ultra-lightweight GPU destruction for free! With only essential settings, even beginners can master it with ease.Instant Destruction is a GPU-powered toolkit that easily turns static props into highly satisfying interactive mechanics using a simple C# component script and lightweight GPU physics.--------------------------------------------------------------------------------Features--------------------------------------------------------------------------------1. Dynamic Game FeelFragments shatter dynamically based on where the impact occurs. Featuring a striking hit flash with a subtle delay, and directional scattering that follows the impact force, it delivers rewarding visual satisfaction.2. Zero-Spike PerformanceLeverages Compute Shaders and Shader Graph to offload heavy calculations.It prevents sudden lag when objects shatter, keeping the Main Thread free for smooth frame rates.3. Just attach the scriptWe’ve packed all the heavy lifting—complex mesh analysis, memory management, and shader linking—under the hood. Get maximum visual impact with minimal properties, featuring a built-in auto-reset for easy map gimmicks.--------------------------------------------------------------------------------Online Documentation & Setup Guide--------------------------------------------------------------------------------https://instantdestruction.rebush-studio.workers.dev/Covers everything from package installation and parameter tuning to script integration.Includes recommended values and script trigger examples—fully optimized for development with AI assistants like ChatGPT.--------------------------------------------------------------------------------Technical Structure--------------------------------------------------------------------------------1.C# ScriptResponsible for mesh topology analysis, memory allocation, lifecycle management, and drawing the Custom Editor Window UI.2.Compute ShaderExecutes parallel computing for fragment transformation matrices, initial vectors.3.Shader GraphProcesses vertex-stage trajectory animations and fragment-stage visual effects based on Compute Shader outputs.4.Particle SystemTriggered via C# lifecycle events to emit simple line effects expanding radially from the impact point.--------------------------------------------------------------------------------Important Information & Notes--------------------------------------------------------------------------------Mesh Read/Write Required: To analyze and build GPU fragment buffers, the target model's import settings must have "Read/Write" enabled (includes an automatic built-in console warning to help you double-check).Per-Polygon Shattering: Optimized for lightweight performance, this system treats each individual triangle as a single fragment. It is designed for fast, optimized prop destruction rather than complex real-time Voronoi fracturing.Production-Ready Warmup: Pre-warms the system for a few seconds at scene launch, preventing asynchronous shader compilation stutters to maintain smooth gameplay during actual destruction.--------------------------------------------------------------------------------Third-Party Software Notices--------------------------------------------------------------------------------Asset includes 3D Models and Audio sources under CC0. See Third-Party Notices.txt in the package for details.Supported Unity Versions:Tested on Unity 6.xEarlier versions have not been testedSupported Render Pipelines:Universal Render Pipeline (URP)Included Assets:・C# Scripts × 5 (Core system 2, Editor 2, demo scripts 1)・Compute Shader × 1 (.compute)・Shader Graph × 1・HLSL × 1 (.hlsl)・Particle Prefab × 1・Sound File × 7・Scene × 1 (Demo Scene)・Prefab × 3 (Demo setup)Used for:Code generation, debugging, and drafting the store description.Tools used: Google Gemini, AntigravityDetails:AI was used as an assistant to write and optimize the C# scripts and Compute Shaders for the GPU-driven fracturing and physics interactions in Instant Destruction. All code and logic were thoroughly reviewed, tested, and modified by the creator in Unity to ensure optimal performance. AI was also used to draft and refine the English description for the store page. No AI-generated visual or audio assets are included in this package.


