"Ultra-Lightweight GPU Destruction in Just 3 Steps."
Designed to breathe life into your static world. Just attach the script to any static prop or obstacle to instantly elevate your game feel.Instant Destruction is a GPU-powered toolkit that easily turns static props into highly satisfying interactive mechanics using a simple C# component script and lightweight GPU physics.1. Dynamic Game FeelCaptures collision force and location in real-time. Fragments shatter and scatter dynamically based on the exact impact, delivering instant visual satisfaction.2. Zero-Spike PerformanceLeverages Compute Shaders and RenderMeshIndirect to offload heavy calculations.Keeps the Main Thread Free for Smooth Frame Rates.3. Turnkey 3-Step SetupJust attach the script and adjust the sliders. Features a built-in auto-reset system, making it a complete, out-of-the-box solution for respawning targets and map gimmicks.Important Information & Notes:Mesh Read/Write Required: To analyze and build GPU fragment buffers, the target model's import settings must have "Read/Write" enabled (includes an automatic built-in console warning to help you double-check).Per-Polygon Shattering: Optimized for lightweight performance, this system treats each individual triangle as a single fragment. It is designed for fast, optimized prop destruction rather than complex real-time Voronoi fracturing.Production-Ready Warmup: Continuously executes silent background warmups for a few frames prior to impact to prevent asynchronous shader compilation stutters during actual gameplay.--------------------------------------------------------------------------------Third-Party Software Notices--------------------------------------------------------------------------------Asset includes 3D Models and Audio sources under CC0. See Third-Party Notices.txt in the package for details.Supported Unity Versions:Tested on Unity 6.xEarlier versions have not been testedSupported Render Pipelines:Universal Render Pipeline (URP)Included Assets:・C# Scripts × 3 (Core system 2, demo scripts 1)・Compute Shader × 1 (.compute)・Shader Graph × 1・HLSL × 1 (.hlsl)・Particle Prefab × 1・Sound File × 7・Scene × 1 (Demo Scene)・Prefab × 3 (Demo setup)Used for:Code generation, debugging, and drafting the store description.Tools used: Google Gemini, AntigravityDetails:AI was used as an assistant to write and optimize the C# scripts and Compute Shaders for the GPU-driven fracturing and physics interactions in Instant Destruction. All code and logic were thoroughly reviewed, tested, and modified by the creator in Unity to ensure optimal performance. AI was also used to draft and refine the English description for the store page. No AI-generated visual or audio assets are included in this package.




