Save time in Unity with scene navigation, audio optimization, and asset reference tracking tools. Includes Quick Scenes, Audio Optimiser, and Reference Scanner.Save time and reduce editor friction with a collection of practical Unity workflow tools.Workflow Toolkit: Volume 1 combines Quick Scenes, Audio Optimiser, and Reference Scanner into a single package designed to improve project organization, asset management, and day-to-day productivity.Quickly switch between scenes from a dedicated workspace, batch optimize audio assets using built-in or custom presets, and locate asset references across scenes and prefabs to better understand project dependencies.Whether you're developing a prototype or maintaining a large production, Workflow Toolkit helps streamline repetitive tasks so you can spend less time managing your project and more time building your game.Included Tools:• Quick Scenes• Audio Optimiser• Reference ScannerQuick Scenes• One-click scene navigation• Custom category tabs• Vertical and horizontal layouts• Dockable editor window• Designed for fast project navigationAudio Optimiser• Batch optimize audio assets• Built-in SFX and BGM presets• Quality, Size, and Neutral optimization modes• Create reusable custom presets• Non-destructive workflowReference Scanner• Find asset references across scenes and prefabs• Search entire projects or selected folders• Detect serialized asset references• Click results to locate referenced objects• Detailed and compact result viewsAdditional Information• Editor-only tools with no runtime impact• Lightweight and easy to use• Documentation included• Supports Unity 2021 LTS, 2022 LTS, and Unity 6This package contains tools that utilize code generated and refined with the assistance of Large Language Models, including Claude and Google Gemini.AI was used to assist with portions of the editor scripting and implementation. All AI-assisted code has been manually reviewed, integrated, tested, and validated by the developer to ensure stability, functionality, and compatibility within the Unity Editor.




