A fully animated wall calendar prop that tracks your in-game date and time. Driven by a flexible game clock with real-world or custom in-game time modes, complete with page-turn animation.Give your game world a living sense of time.In-Game Calendar is a complete, ready-to-drop-in wall calendar prop system for Unity. It connects to a flexible game clock — either mirroring the player's real-world system clock or running on a fully configurable in-game time scale — and updates a detailed 3D calendar prop in real time. Days get crossed off as they pass, months flip with an animated page-turn, and the sun moves across the sky to match the time of day.Everything ships pre-configured. Drop the prefab into your scene, press Play, and your calendar is already working.✅ What's IncludedGameCalendar — Scene singleton game clockReal-World Clock: mirrors the player's system date and time exactlyIn-Game Clock: starts from any date you choose and runs at any speed (1 real second = 1 game minute, 1 game hour, 1 game day — your choice)Exposes Day, Month, Year, Hour, and DayOfWeek every frameFires OnDayChanged and OnMonthChanged C# eventsFull public API: JumpToDate(), SetCurrentHour(), SetTime()WallCalendar — Prop visual controller6×5 grid of day cells aligned to the correct 'day column' each monthHandles every month length and leap years automaticallyRed X marks cross off past days; today's cell is highlighted in a distinct colourDay number labels rendered via TextMeshPro inside each cellTop illustration panel driven by a 4×4 UV-sliced texture atlasMonth name label via TextMeshProConfigurable Monday-first or Sunday-first week layoutSubscribes to GameCalendar.OnDayChanged — zero Update() overheadCalendarPageTurn — Animated month transitionSkinned mesh page-turn animation triggered automatically on month rolloverAnimated page shows the previous month's illustration and the next month'sPage-turn sound effect included (WallCalendarPageTurn.wav)Animation Event hooks for full timeline controlSunController — Demo directional light driverPositions a scene directional light as a sun based on the time of daySeasonal arc: sun elevation at noon varies across the yearHemisphere toggle (northern/southern)Configurable intensity, dusk fade angle, and colour gradientAssetsWallCalendar.fbx — optimised 3D wall calendar mesh3 × texture atlas variants: CalendarImages (default), Cars, LandscapesMonday-start and Sunday-start RenderTexture + Material pairsGochi Hand + Roboto SDF fonts includedDayMarker prefab, DaysOfTheWeek prefab, WallCalendar prefabs, Demo scene with working sun, calendar prop, and time-of-day lightingFull documentation, including setup guide, API reference, and prefab structure, is hosted at: https://ludichris000.github.io/In-Game-Calendar-Docs/More Tools by Chris Burns — You may also be interested in:Animation Tools - 4 Editor Tools for Animators: Audio waveform sync, click-to-keyframe material swapping, state-driven animator behaviours, and automatic repair of broken animation references.Scene Notes - Drop contextual notes directly into your scene during playtesting. Press a hotkey, describe the issue, and a sticky note appears at that exact world position. Notes persist after play mode ends.Skinned Mesh Separator - Split skinned character meshes by bone — no Blender required. Extract heads, arms, or any custom region in seconds. Built for modular characters, FPS rigs, LODs, and gameplay effects.Narrator Event System - Add event-driven voiceovers and narration to your Unity game in minutes. Build reactive narrator systems like The Stanley Parable — no complex dialogue trees required.Support & DocumentationDocumentation: https://ludichris000.github.io/In-Game-Calendar-Docs/Discord: https://discord.gg/DSUd2QcyHZPublisher: https://assetstore.unity.com/publishers/36542Unity Version 2022.3 LTS or higherRender Pipelines URP ✓ HDRP ✓ Built-in ✓TextMeshPro Required (included with Unity)Scripting Backend Mono & IL2CPPNamespace ChrisBurns.InGameCalendarScripts 5 C# scripts + 1 Editor script3D Assets 1 FBX modelTextures 3 atlas PNGs + 2 RenderTexturesAudio 1 WAV sound effectPrefabs 4Demo Scene Included




