A lightweight Unity package for turning custom game data into reusable, editor-friendly ScriptableObject assets with inline/reference switching and persistence.📖 Documentation | 🛠️Support⚠️ This package required Odin InspectorData Asset helps you manage persistent game data without coupling it to gameplay logic. It lets you store custom serializable data in asset form, choose between embedded values or shared references, and keep referenced data alive across scenes. The package includes editor workflows for creating and selecting data assets, plus a sample setup to get started quickly.This package is ideal for designers and developers who want:clean separation of data and logicreusable shared data assetseasy data authoring in the Unity editorsupport for custom serializable data classesoptional Odin Inspector enhancements when available✅Generic data asset container for custom serializable types✅Serializable reference wrapper with inline data or asset-reference mode✅Editor utilities for creating and selecting data assets✅Persistent registry for referenced data assets✅Includes a sample showing custom asset creation and runtime usage




