High-quality, game-ready Stylized Carnotaurus with 32 professional animations, 5 distinct Albedo colors, and 5 matching Normal maps. Perfect for RPGs, strategy, or adventure games.This asset is built using the Standard Shader for maximum cross-pipeline compatibility. - For Built-in Render Pipeline: Ready to use out of the box.- For URP / HDRP: Simply import the package and use Unity's Render Pipeline Converter (Window > Rendering > Render Pipeline Converter) to upgrade the materials in a single click.Bring your game world to life with this beautiful **Stylized Carnotaurus**. This package features a fully rigged and animated dinosaur creature designed with a clean, semi-stylized aesthetic that fits perfectly into modern game projects.Thanks to the 5 included Albedo texture variations and their 5 matching custom Normal maps, each skin has its own high-quality surface detail. This allows you to easily deploy multiple versions of the creature in your scenes (such as different factions, levels, or elemental types) right out of the box. The model is highly optimized to ensure smooth, lightweight performance across all platforms, including PC, consoles, and mobile devices.Note: The promotional marketing images and renders for this package were created using Blender.**Features:**- **Polycount:** 2,035 Triangles / 3,210 Vertices. Highly optimized game-ready mesh.- **Rigging:** Professionally rigged and weighted.- **Animations:** Includes 32 full animations (Attack variations, Death variations, Eat, Idles, Roar, Run, Sleep, Turns, Walk, and Walk Back).- **Textures:** 5 distinct Albedo texture variations and 5 matching high-quality Normal maps.- **Texture Resolution:** 2048 x 2048 pixels.- **Formats included:** .FBX for the model/animations and .PNG for textures.- **Compatibility:** Works seamlessly with Built-in, URP, and HDRP render pipelines.The Tripo AI tool was used to generate the optimized base 3D mesh and the initial textures for this model. However, the generated mesh was broken and had misplaced or disconnected vertices, which I manually repaired and welded to fix the geometry. Furthermore, the complete armature (rigging), skin weights, and all 32 custom animations were entirely created by hand without any AI assistance.




