Drag & select 3D units with decal feedback.Disclaimer / Compliance NoteThis asset requires Unity's decal system. Built-in Render Pipeline is not supported. For URP, ensure the Decal Renderer Feature is added to your pipeline asset. For HDRP, enable decals in your pipeline settings. Detailed setup instructions are included in the documentation.Object Selection System is a comprehensive, ready-to-use selection framework for Unity that provides visual feedback for object selection in 3D environments. Perfect for RTS games, MOBAs, strategy games, and any project requiring unit selection mechanics.Discord | DocumentationDrag Box Selection - Draw a rectangle on screen to select multiple objectsSingle Click Selection - Select individual objects with a single clickHold Key for Multi-Select - Add/remove objects from current selectionHover Visual Feedback - Objects highlight when hovered or within drag areaTeam-Based Filtering - Assign teams to objects with blacklist/whitelist filteringTeam Priority System - Define which team takes precedence when multiple selectedTag-Based Grouping - Prevent mixing different objects (e.g., units vs buildings)Per-Team Colors - Customize selection colors for each teamDecal-Based Selection Effects - Clean, performant visual feedbackCustomizable Shapes - Change selection texture to any custom shapePer-Object Overrides - Override size, offset, color, or texture on individual objectsHover / Select / Deselect Colors - Distinct visual states for each interactionURP & HDRP Support - Full compatibility with both render pipelinesInput System Support - Works with both old and new Input SystemUI Ignoring - Prevent selection through UI elements like buttons and panelsSingle Selection Mode - Mark objects that can only be selected aloneMaximum Selection Limit - Cap how many objects can be selected at onceMultiple Tag Selection Toggle - Allow or restrict mixed-tag selectionsOnSelectionChanged Event - Get notified with lists of selected objectsSimple API - Enable/disable selection system with one line of code




