XR Tavern Interaction Starter Kit – VR Pouring, Serving & Mini-Game Template
UpDraft Art
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A Quest-ready XR tavern gameplay template with bottle pouring, mug filling, drink orders, syrup modifiers, serving validation, coin rewards, and a dart mini-game.Designed for VR projects using XR Interaction Toolkit. The included demo is intended for Meta Quest-style standalone VR interaction, but the scripts can be adapted for other XR platforms supported by Unity.XR Tavern Interaction Starter Kit is a VR gameplay template for building a small tavern-style serving game in Unity. It includes a working demo scene with bottle pouring, mug fill levels, drink orders, syrup modifiers, serve validation, coin rewards, and a simple dart mini-game.This package is designed as a starter point for developers building Quest-style VR interaction scenes, tavern jobs, fantasy shops, mini-games, or physics-based serving gameplay.This template was used to build Last Call, a VR tavern sim available on Meta App Lab. See it in action: https://youtu.be/BJjTf4cHhGMThe included systems are prefab/script based and can be adapted for your own art, drinks, props, and game rules.This is a starter template/demo kit, not a finished commercial game. It includes a working example scene and reusable gameplay systems intended to be customized for your own VR project.Key Features• Quest-style XR demo scene• Bottle pouring interaction• Mug fill-level system• Ale, wine, and mead drink types• Honey, berry, and spice syrup modifiers• Customer order generation• Drink + syrup validation• Too little / too full / wrong drink feedback• Coin reward system• Perfect pour tracking• Dartboard mini-game with score and coin payout• Basic title/menu/results flow• Reusable scripts and prefabs• Documentation includedWhat’s included• Demo tavern scene• Pourable bottle setup• Fillable mug setup• Order manager• Serving validator• Score manager• Sound effects, voices, music• Timer/shift loop• Customer feedback UI• Dart mini-game scripts• Basic UI panels• Example audio hooks• DocumentationUnity version: 6000.x / Unity 6 recommendedRender pipeline: URPXR system: Unity XR Interaction ToolkitTarget platform: Meta Quest / Android VRInput: XR controller interactionDependencies: • XR Interaction Toolkit • TextMeshPro • Meta Quest 2 / Quest 3 / Quest Pro for device testing




