Horizon Bend (HB) is an editor extension for Unity3D, which will help you to create «horizon bending» effect
HB contains ~100 modified shaders (Standard, Terrain, Nature, Legacy, Mobile, Particles, etc.) The difference with original shaders lies in modification of vertex program.
HB use well-known approach and offset vertices using the function of parabola. Input of this function based on current HB configuration, bending parameters and position of camera.
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Demo (Windows)