62 plug and play nodes for Game Creator 2 Quests, Dialogue and Behavior. Read and write AI blackboards, control quests and dialogue, all with zero code.🎬 Director Suite for Game Creator 2Director Suite picks up where Game Creator 2's Quests, Dialogue and Behavior modules leave off. These three modules drive your story progression, your conversations and your NPC AI, yet their built in node sets leave real gaps. This pack fills them with 62 hand made Conditions, Triggers, Actions and Properties that look and behave exactly like the official nodes.⚡ Zero setup, zero codeEverything plugs into the visual scripting you already use. Nothing to wire up, no components to add, and not a single line of code to write. Open any Conditions, Triggers or Actions list, find the Director group under each module, and drag the node in.🧠 The headline: a real AI blackboard toolkitGame Creator's Behavior module ships with no way to read or write blackboard values while the game runs. Director Suite adds the full set, so your game logic and your Behavior Trees, State Machines, GOAP and Utility AI can finally share data both ways. Read and write numbers, booleans, text, Game Objects, positions and colors.🎮 Made for any project with a story or an enemyQuests, Dialogue and Behavior are the backbone of RPGs, adventures, stealth, survival and action games. If your game tracks objectives, runs conversations or thinks with AI, these nodes save you hours of custom scripting. They are not tied to any art style or template, so they fit any genre.🧩 Fully configurableEvery node exposes the same friendly fields as the originals. Pick a Journal, a Dialogue, an Actor or a Processor, set your values with standard Game Creator properties, and you are done. The new Properties let you pull live values, such as a task progress ratio or the current speaker name, straight into your UI and logic.🔌 Modular by designEach section is independent. Own only one or two of the modules? Keep just those folders and the rest still works.💬 Part of the Auxilium line for Game Creator 2, alongside Utilities and Extended Suite.📦 62 visual scripting nodes across three modules📜 Director Quests (22) · 5 Actions, 13 Conditions, 3 Triggers, 1 PropertyActivate, deactivate, change and fill Task counters, plus track every active Quest in one callQuest and Task state checks, finished checks, progress ratio, hidden Task check and journal wide countsTriggers for counter thresholds and any quest or task state change💬 Director Dialogue (14) · 6 Actions, 5 Conditions, 1 Trigger, 2 PropertiesContinue or stop the active conversation, set the time mode, clear or remove visited historyCurrent and previous speaker checks, plus is playing and has speaker checksOn Speaker Change trigger, current speaker name and current Dialogue readouts🧠 Director Behavior (26) · 9 Actions, 7 Conditions, 5 Triggers, 5 PropertiesFull blackboard read and write: numbers, booleans, text, Game Objects, positions and colorsCopy, clear, compare and equals checks for blackboard parametersRestart Processor, status checks, and triggers for succeed, fail, before iteration, after iteration and parameter change✨ Key featuresLooks and behaves like native Game Creator nodes, with matching icons and menu categoriesNo setup, no extra components, no scene changes. Import and the nodes register on their ownProperties drop into any matching field, such as a number, position or color slotEach module section is independent, so you only need the modules you ownFull C# source included✅ RequirementsGame Creator 2The matching module for each section: Quests, Dialogue or Behavior




